Senior Rendering Programmer
BeamNG
Senior Rendering Programmer
BeamNG
Real-time soft-body vehicle dynamics engine
BeamNG GmbH · Bremen, Germany (Remote) · Full-time · Posted 2026-08-26
Workplace: remote
Department: Game engine dev
Role description
BeamNG is an independent game & software development studio, established in 2013 in Bremen, Germany. We are an international, remote-first team of almost 90 people. Our development focuses on state-of-the-art soft-body physics vehicle simulation, currently available as an early access videogame - BeamNG.drive, and as a stand-alone research platform - BeamNG.tech
To support our ongoing and future development plans, we are looking for an experienced Rendering Programmer with strong C++ expertise and a solid background in real-time rendering. This person should be comfortable working independently within a proprietary engine environment and capable of taking ownership of complex, long-term development projects from concept through to completion.
Technical Responsibilities:
Non-Technical Responsibilities:
Nice to have
Our recruitment process
Our recruitment process starts with an introductory call with our HR team, continues with a technical interview with Lead Game Engine Programmer and the Lead Rendering Programmer, and finally a stakeholder interview
About us
Our journey began in 2013 and we've continued to expand as an independent studio since then. We are a team of over 90 employees of 26 nationalities with a headquarters in Bremen, Germany, and we are always on the lookout for expert talent to join us!
We consider our employees to be our most valuable assets, and all of them play a vital role in helping us establish and nurture the company's culture and values. We are a guild of innovators, artists, engineers, and designers, who appreciate and embrace the diversity of our perspectives and know-how to apply them to grow together as a community and foster a healthy work environment.
Together, we are building a safe and inclusive atmosphere, with transparent processes to amplify individuality, empathy, respect, creativity, and continuous learning for all employees. Regardless of your identity or background, we would be happy to welcome your application if you feel inspired and want to become a part of our team! Skip writing lengthy cover letters and tell us more about your passion for gaming and why specifically BeamNG. Do not be discouraged if you don’t meet all the criteria for a specific role, feel free to submit an unsolicited application.
To minimize bias throughout the hiring process, please submit your application in English.
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BeamNG creates a soft-body physics engine for real-time vehicle dynamics and damage, powering the game BeamNG.drive since 2013 and BeamNG.tech for non-commercial scientific studies. The engine models deformable vehicle components and complex collisions in real time, enabling both entertainment gameplay and research uses such as driver behavior analysis, autonomous vehicle training, and machine learning. Unlike typical game engines that rely on rigid bodies, BeamNG emphasizes detailed deformation and damage under various driving scenarios, and it offers free BeamNG.tech access for non-commercial research to foster wider adoption. The company pursues broader commercial partnerships, ongoing updates to BeamNG.drive (moving beyond Early Access), and a global, collaborative team culture focused on regular in-person meetups and industry events to strengthen productivity. Its core goal is to advance high-fidelity simulation and apply it across gaming and scientific applications.
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