Full-Time

Customer Success Specialist

Posted on 10/11/2024

Linden Lab

Linden Lab

201-500 employees

Creates immersive virtual worlds and experiences

VR & AR
Consumer Software
Gaming

Compensation Overview

$18.5 - $25.25Hourly

+ RSU Equity Incentive Plan + Generous Benefits Program

Entry

Duluth, GA, USA

Working from the Duluth, GA office is essential; remote work options are not available.

Category
Customer Success
Customer Success & Support
Sales & Account Management
Required Skills
Social Media
Requirements
  • 6 months of experience in a Customer Success or Customer Support role, ideally in a virtual platform or tech environment. Experience in the gaming industry is a plus.
  • Demonstrate a service mindset and passion for Customer Service with a clear understanding of the value of in-person collaboration to enhance team development and customer outcomes.
  • Showcase exceptional verbal communication skills, ensuring clarity and impact in real-time interactions, presentations, and meetings.
  • Multitask under pressure while communicating effectively to multiple individuals simultaneously, across various platforms and communication tools.
  • Exhibit patience and willingness to take the time to understand the unique needs of our customers and provide effective solutions.
  • Maintain flexibility to work weekends, evenings, holidays and non-traditional hours.
  • Demonstrate curiosity for experimenting with and learning more about AI and how it can be effectively applied at Linden Lab.
Responsibilities
  • Proactively identify and resolve potential issues by reviewing customer activity and feedback.
  • Lead and collaborate in in-office huddles with specialized teams to resolve complex or technical issues that require higher-level support or development assistance.
  • Facilitate hands-on training and development sessions in-office to enhance your skills, encourage idea exchange, and share best practices with colleagues, contributing to the team’s overall customer support quality.
  • Lead whiteboarding sessions to visually map out issues and solutions and capture outcomes, effectively driving problem resolution and enhancing team understanding during meetings.
  • Utilize AI assistive technologies to support customer needs and escalations.
  • Build strong relationships with customers through personalized support and advice, engaging across platforms (in-world, Discord, forums, social media).
  • Encourage customers to explore new features, events, and experiences in Second Life to deepen their engagement with the platform.

Linden Lab creates immersive virtual experiences, with its main product being Second Life, the largest 3D virtual world built and expanded by its users. In Second Life, users can create, socialize, and trade virtual items, which fosters a lively online community. The platform primarily serves individual creators, gamers, and digital entrepreneurs interested in virtual reality and online social interactions. Linden Lab's business model is based on user-generated content, where users can create and sell virtual items, and the company earns revenue through transaction fees, virtual land sales, and premium memberships. This approach encourages creativity while providing a steady income for the company. Besides Second Life, Linden Lab has also developed other virtual experiences like Blocksworld, broadening its reach in the digital entertainment sector. The company's goal is to inspire more users to engage in creating and sharing digital experiences.

Company Stage

Series B

Total Funding

$18.5M

Headquarters

Cambridge, Massachusetts

Founded

1999

Growth & Insights
Headcount

6 month growth

-2%

1 year growth

-5%

2 year growth

0%
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Simplify's Take

What believers are saying

  • Increased interest in virtual real estate boosts Second Life's user engagement.
  • Blockchain integration enhances digital asset security, attracting more users to Linden Lab.
  • 5G expansion improves VR accessibility, potentially increasing Second Life's user base.

What critics are saying

  • Tilia's acquisition by Thunes may misalign with Linden Lab's strategic goals.
  • Ending 32-bit support could alienate users with older systems, reducing the user base.
  • Second Life's mobile version may face technical challenges and adoption issues.

What makes Linden Lab unique

  • Linden Lab pioneered user-generated content in virtual worlds with Second Life.
  • Second Life's marketplace allows users to create, trade, and monetize virtual items.
  • Project Sansar aims to democratize VR, expanding Linden Lab's innovative offerings.

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