Product Design Engineer
Posted on 9/1/2023

51-200 employees

Cloud game streaming and mobile gaming platform
Company Overview
Backbone is a trailblazer in the gaming industry, developing a comprehensive platform for cloud game streaming and core gaming on mobile devices, with a team comprised of experts from tech giants like Google, Meta, and Microsoft. The company's competitive edge lies in its ability to support a wide range of gaming options, from mobile-native iOS games to next-gen console exclusives, and even offering direct support for Remote Play & Steam Link for those who own a console or PC. Backbone's inclusive and dynamic work culture, coupled with its commitment to technical advancement, makes it an ideal workplace for those seeking to shape the future of gaming.
Consumer Software

Company Stage

Series A

Total Funding





Palo Alto, California

Growth & Insights

6 month growth


1 year growth


2 year growth

Palo Alto, CA, USA
Experience Level
Desired Skills
Product Design
  • Demonstrated experience owning hardware on shipped mass-market products, including failure analysis/corrective action ownership
  • Exceptional communication and organization skills with ability to clearly articulate and document issues, including excellent presentation/slide skills
  • Demonstrated experience designing parts for injection molding and one or more of the following processes: 2D processes (sheet metal stamping, die cut), CNC fabrication, die casting, metal injection molding
  • Strong proficiency with CAD (Creo preferred)
  • Strong proficiency with creating 2D drawings, including GD&T, linear tolerances, tolerance analysis, IQC/IPQC/OQC inspection procedures and assembly datums
  • Experience working in high-pressure, low-information environments requiring successful risk judgement, strong decision making skills and personal resiliency
  • Comfortable taking constructive feedback and improving performance at a dynamic and rapidly growing company
  • Able to work autonomously with strong commitment to ownership over tasks and prototypes, including accountability as a Directly Responsible Individual (DRI)
  • Ability to generate bursts of high-intensity output when needed
  • This role requires up to 25% international travel
  • Leadership role on multiple shipped mass-market products (1M+ units per year)
  • Proficiency in statistical process control and other quality tools; experience with Tableau, JMP, Excel
  • Experience with electrical and/or mechanical test rigs; experience designing mass production manufacturing jigs
  • Previous experience working on both small (startup) and large (big tech) teams
  • Previous experience directly working with overseas/APO CM and parts vendors
  • Interest in learning new hardware/software skills with goal of continuous growth
  • Desire to build cross-functional team relationships and continuously improve communication, development and analysis processes
  • Experience with model construction and prototyping, including SLS, SLA and FDM 3D printing
  • Interest or experience in gaming industry, especially handhelds
  • BS/MS in Mechanical Engineering or equivalent
  • Own hardware design modules and/or programs end to end, from initial concept through shipping and sustaining
  • Create design solutions based on first-principles and technical analysis followed by implementation in CAD (Onshape, Creo)
  • Communicate and collaborate with key cross-functional team members, including executives and leads
  • Create and own 2D documentation for parts, including GD&T, test/reliability instructions and datum schemes
  • Conduct regular design reviews, soliciting feedback and building alignment with other team members
  • Validate designs through physical prototypes (cardboard, 3D printing and CNC) and reliability, ergonomic and user research testing
  • Drive DFM from international partners and ensure designs are both robust and manufacturable
  • Continually de-risk programs through engineering analysis and program management
  • Raise the bar for mechanical engineering and manufacturing best practices on the team