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Larian Studios

Develops premium RPGs for PC/consoles

Tech Audio Designer

Game EngineeringConfirmed live in the last 24 hours
Full-timeQuébec City, QC, CanadaNo salary listedIn-person

About the Job

Requirements

  • A solid understanding of the game audio pipeline, from asset creation to soundscape design.
  • Knowledge of scripting systems to develop customized, scalable automated solutions.
  • Expertise in Wwise and exposure to or understanding of building Wwise plugins.
  • Experience working in the games industry.
  • A strong understanding of general audio production, including asset creation, mixing, and mastering.
  • Proficiency in designing, developing, and maintaining node-based systems.
  • Proficiency with Python and C++ programming languages.
  • Professional-level written and spoken English.

Responsibilities

  • Execute the technical audio vision under the supervision of the Tech Audio Director.
  • Execute and maintain the entire audio pipeline, from asset production through implementation, integration, and deployment.
  • Communicate with stakeholders and feature groups to ensure smooth execution.
  • Design and implement Wwise systems.
  • Write and maintain scripts for the audio pipeline.
  • Build pipelines to support Sound Designers in delivering creative output.
  • Support and mentor junior Tech Audio Team members.

About the Company

Larian Studios

Develops premium RPGs for PC/consoles

Larian Studios develops premium role-playing games (RPGs) for PC and consoles, with Divinity: Original Sin 2 as a flagship title. Its products are complete, story-driven games that blend combat, exploration, puzzles, and dialogue to create immersive experiences. The company monetizes through game sales and may offer DLCs or expansions, while keeping the core games as the main focus. Larian emphasizes high-quality development through strong internal tools for tracking performance and player feedback, and it engages with the community to refine its games. It differentiates itself with deep, tactical RPG gameplay, strong storytelling, cooperative multiplayer options, and a global approach to reach RPG enthusiasts. The goal is to deliver engaging, well-crafted RPGs to players worldwide and continuously improve them by incorporating feedback and expanding content.

Company size
501-1,000
Company stage
Pre-seed
Total funding
$3.2M
Headquarters
Ghent, Belgium
Founded
1996

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