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Larian Studios

Develops premium RPGs for PC/consoles

Lead Graphics Programmer

Game EngineeringConfirmed live in the last 24 hours
Full-timeQuébec City, QC, CanadaNo salary listedIn-person

About the Job

Requirements

  • Demonstrable lead or management experience.
  • Extensive experience programming for games.
  • Excellent C++ skills.
  • Strong mentoring and coaching ability.
  • Experience with graphics APIs such as DirectX 12 and Vulkan.
  • Experience with a wide range of CPU and GPU profiling tools.
  • Multithreading should be second nature.
  • Professional-level written and spoken English.
  • Must work full-time on-site and be present in the office.

Responsibilities

  • Lead, mentor, and coach the graphics team.
  • Assist with recruiting graphics programmers.
  • Manage code reviews and code feature documentation.
  • Work in tandem with other programming leads.
  • Assist in maintaining, porting, and extending the proprietary engine across multiple platforms.
  • Debug and optimize code to meet quality and performance targets.
  • Complete tasks on time and to a consistently high quality standard.
  • Develop well-designed software within the project schedule and team standards.
  • Safeguard company assets, including source code, artwork, tools, and technical know-how.

About the Company

Larian Studios

Develops premium RPGs for PC/consoles

Larian Studios develops premium role-playing games (RPGs) for PC and consoles, with Divinity: Original Sin 2 as a flagship title. Its products are complete, story-driven games that blend combat, exploration, puzzles, and dialogue to create immersive experiences. The company monetizes through game sales and may offer DLCs or expansions, while keeping the core games as the main focus. Larian emphasizes high-quality development through strong internal tools for tracking performance and player feedback, and it engages with the community to refine its games. It differentiates itself with deep, tactical RPG gameplay, strong storytelling, cooperative multiplayer options, and a global approach to reach RPG enthusiasts. The goal is to deliver engaging, well-crafted RPGs to players worldwide and continuously improve them by incorporating feedback and expanding content.

Company size
501-1,000
Company stage
Pre-seed
Total funding
$3.2M
Headquarters
Ghent, Belgium
Founded
1996

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