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Sperasoft

Outsourced game development for major franchises

Lead Level Artist

3D ModelingConfirmed live in the last 24 hours
Full-timeWarsaw, PolandNo salary listedIn-person

About the Job

Requirements

  • At least 5 years of experience in environment art or level art for games.
  • A strong portfolio demonstrating personal environment modeling and set dressing work.
  • Strong modeling skills using Maya, Blender, or 3ds Max.
  • Proficiency with Unreal Engine 5 or Unity.
  • Knowledge of physically based rendering, texture creation using Substance, and optimization.

Responsibilities

  • Collaborate with Level Designers and the Art Director to maintain visual quality and gameplay clarity.
  • Help develop the existing team by sharing knowledge, techniques, and best practices.
  • Model environment assets, including modular pieces, props, terrain elements, and hero assets.
  • Perform set dressing, including composition, storytelling through props and decals, and scene staging.
  • Build and polish level art in the game engine on a daily basis.
  • Ensure technical performance, including level of detail, draw calls, and memory, without sacrificing visual ambition.
  • Proactively fill gaps in modular kits with high-quality models.
  • Constructively review team members' work.

About the Company

Sperasoft

Outsourced game development for major franchises

Sperasoft is a global game development studio that contributes to major franchises like Halo, Battlefield, Assassin's Creed, and Rainbow Six. It provides end-to-end development capabilities with fully staffed teams of producers, engineers, designers, and artists who work on game projects for international clients. As part of Keywords Studios, Sperasoft offers scalable, high-quality development services to partners such as Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, and Blizzard Entertainment. The company’s work involves collaborating on game creation and production rather than selling a standalone product. Its goal is to help game publishers and developers deliver polished titles by supplying experienced, multi-disciplinary teams and global development resources.

Company size
201-500
Company stage
Acquired
Total funding
Not listed
Headquarters
Santa Clara, CA
Founded
2004

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