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Gameloft

Mobile game developer and freemium publisher

Lead Quest Designer

Product & Experience DesignConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaIn-person

About the Job

Requirements

  • At least 5 years of professional experience in quest design.
  • Experience in a leadership role.
  • At least one published console or PC title in a quest design role.
  • A college-level diploma in Computer Science, Multimedia, Graphic Design, Video Games, or an equivalent field.
  • Proficiency with multimedia software, including Office, Adobe, and Atlassian.
  • Ability to work in an Agile environment and recover quickly from setbacks.
  • Ability to make decisions in a complex environment.
  • Ability to take on a leadership role while maintaining an operational role on the project.
  • Knowledge of survival-crafting games.
  • Knowledge of the Dungeons & Dragons universe.

Responsibilities

  • Evolve and ensure the quality of the project’s quest vision and integrate quests into an open world so they support exploration, progression, and survival-crafting systems while delivering a cohesive player experience.
  • Mentor, support, and guide team members through quest design, iteration, and delivery, ensuring alignment with narrative, gameplay, and production objectives.
  • Define and promote quest-design best practices, processes, and standards within the team.
  • Provide mentorship and guidance to production team members involved in level design.
  • Act as a positive leader within the team.
  • Maintain regular communication and follow-up with other departments.
  • Collaborate closely with the production team, directors, and team leads.

Desired Qualifications

  • Bilingual ability in English and French.

About the Company

Gameloft

Mobile game developer and freemium publisher

Gameloft creates and publishes mobile games for players worldwide, including both original titles and licensed games from brands like Disney, Marvel, and Lego. Its games run on smartphones and feature phones and are distributed through app stores such as the Apple App Store and Google Play Store. The company mainly uses a free-to-play model, earning money through in-app purchases and in-game ads. Its goal is to grow its catalog of mobile games and reach more players globally by leveraging licensing partnerships and its relationship with Vivendi.

Company size
1,001-5,000
Company stage
IPO
Headquarters
Paris, France
Founded
1999

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