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Riot Games

Online multiplayer game developer and publisher

Art Director - Unpublished R&D Product

Art, Graphics & AnimationConfirmed live in the last 24 hours
Full-timeLos Angeles, CA, USANo salary listedIn-person

About the Job

Requirements

  • At least 12 years of experience developing games, including at least 8 years leading art teams.
  • Experience as an Art Director or key artistic decision maker on at least one shipped 3D game.
  • Experience delivering games with strong character appeal in both model and animation.
  • Strong understanding of game pipelines, production techniques, and technical constraints for delivering stylized visuals.
  • Strong artistic judgment across character design, composition, shape language, color, lighting, animation, visual effects, and gameplay readability.
  • Experience balancing visual quality against technical, production, platform, and team-size constraints.
  • Experience building, leading, mentoring, and aligning art teams across cross-functional game development.
  • Experience directing external vendors or distributed art teams.
  • Experience championing healthy creative processes that support iteration, alignment, scalable production, and strong artistic quality.
  • Experience leveraging emerging technologies and workflows to accelerate visual development while maintaining artistic quality, authorship, and creative integrity.
  • A portfolio demonstrating strong artistic judgment, visual clarity, compositional skill, and stylistic range.
  • Experience developing games in modern game engines such as Unreal or Unity.
  • A personal relationship with games and player empathy.

Responsibilities

  • Steward the game’s visual identity from concept through production.
  • Translate creative direction into clear visual standards, production practices, and scalable art workflows.
  • Drive visual quality, appeal, and gameplay readability across all player-facing art.
  • Apply deep expertise in the art style across art, animation, visual effects, visual storytelling, and character-driven experiences.
  • Balance artistic ambition with technical requirements and production realities.
  • Build, lead, and mentor high-performing internal and external art teams.
  • Direct co-development partners, vendors, and distributed creative talent to deliver consistently high-quality work.
  • Partner across design, narrative, audio, engineering, product, and intellectual property to ensure art strengthens the player experience.
  • Provide clear visual feedback through reviews, paintovers, references, and development guidance.
  • Maintain deep awareness of the art style, creative influences, and evolving player expectations.
  • Lead the team by establishing direction and goals, partnering strategically across the game, understanding audience resonance, supporting team culture and performance, developing direct reports, and directing successful execution of the team’s vision and strategy.

Desired Qualifications

  • Experience developing art direction for live-service, multiplayer, or other technically constrained games.
  • Experience with 3D games that place high demands on character appeal, animation, visual effects, camera, gameplay readability, or combat clarity.
  • Working knowledge of stylized rendering techniques, visual effects, animation, and visual clarity for gameplay.

About the Company

Riot Games

Online multiplayer game developer and publisher

Riot Games develops and publishes online multiplayer video games, with League of Legends as its flagship title. The game is free-to-play and supported by in-game purchases like cosmetic items and skins, while competitive play drives engagement through its esports ecosystem. Riot Games also runs Riot Forge, a publishing arm that partners with third-party developers to create new games within the League of Legends universe. The company earns revenue from cosmetic microtransactions, esports events, sponsorships, and merchandise. What sets Riot Games apart is its emphasis on building a large, global community around its titles and expanding its universe through collaborations with external developers. The goal is to create enduring, connected gaming experiences that sustain a vibrant community and a growing esports ecosystem around its flagship franchises.

Company size
5,001-10,000
Company stage
Acquired
Total funding
$15M
Headquarters
Los Angeles, CA
Founded
2006

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