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Ubisoft

Global video game developer and publisher

Lead Level Designer - AAA Project

Engineering LeadershipConfirmed live in the last 24 hours
Full-timeAnnecy, FranceNo salary listedIn-person

About the Job

Requirements

  • Confirmed experience managing a Level Design team in AAA production.
  • Ability to unite a team around shared objectives.
  • Ability to make decisions, resolve trade-offs, and prioritize effectively.
  • Strong communication, argumentation, and collaboration abilities.
  • Substantial experience designing environments and gameplay experiences for video games.
  • Strong understanding of spatial organization, movement flows, gameplay elements, progression, pacing, and gameplay staging.
  • Ability to design environments that support clear navigation, meaningful choices, and a fluid experience.
  • Understanding of environmental storytelling and its integration into gameplay.
  • Sensitivity to spatial perception, continuity, and coherence at different scales.
  • Ability to maintain high quality in a complex production context.
  • Ability to work daily with artistic, technical, and production colleagues.
  • Understanding of gameplay, performance, and pipeline constraints.
  • Ability to translate a creative vision into concrete production objectives.
  • Knowledge of disciplines contributing to world building, such as architecture, geography, geology, urban planning, or landscape.
  • Strong creativity applied to production objectives.
  • Rigorous organization and follow-up of the team.
  • Ability to adapt methods as context requires.
  • Clear, constructive, solution-oriented communication.
  • Proficiency in English.

Responsibilities

  • Organize the Level Design team's work and define production priorities.
  • Support and develop Level Designers' skills.
  • Provide regular, clear, and constructive feedback.
  • Maintain a team culture of autonomy, accountability, and knowledge sharing.
  • Identify production risks and quickly propose suitable solutions.
  • Ensure deadlines, expected quality, and production methods are respected.
  • Translate the Game Direction and World Director's vision into concrete Level Design objectives for the World team.
  • Work daily with the World Lead to align quality, priorities, and production capacity.
  • Partner closely with the Lead Level Art to create environments where gameplay, readability, composition, and art direction reinforce one another.
  • Collaborate with Technical Direction to anticipate technical constraints, optimize workflows, and ensure smooth integration of content at controlled performance levels.
  • Define quality standards, production conventions, and best practices for the World team with other Leads.
  • Ensure playability and coherence of game spaces, their structure, and their readability at all scales.
  • Represent Level Design considerations to Game Direction, Technical Direction, Art Direction, and Production.
  • Collaborate with Gameplay, Programming, Tech Art, QA, and other disciplines to ensure coherent content integration.
  • Participate in trade-offs among gameplay intentions, technical constraints, quality, and schedule.
  • Promote effective communication among teams involved in World production.
  • Define Level Design standards for the environments produced by the team, aligned with Game Direction requirements.
  • Design spaces with clear readability, controlled progression, and a coherent, high-quality experience.
  • Ensure the quality of routes, points of interest, gameplay sequences, transitions, and spatial landmarks.
  • Develop attention to pacing, movement flows, spatial continuity, and player perception.
  • Design experiences that encourage discovery, decision-making, engagement with locations, and varied gameplay situations.
  • Rapidly produce prototypes and iterations to validate gameplay intentions and continually improve environments.
  • Identify opportunities to improve the World throughout production.
  • Monitor industry methods, tools, and practices to continually improve team workflows.

About the Company

Ubisoft

Global video game developer and publisher

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company size
10,001+
Company stage
IPO
Headquarters
Montreuil, France
Founded
1986

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