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Vertigo

Publishes midcore mobile real-time multiplayer games.

Game Developer

Game EngineeringPosted on Nov 13
Full-timeİstanbul, Türkiye

About the Job

Requirements

  • Experience in game development using Unity and C#.
  • Ability to profile and optimize performance on Android and iOS.
  • Ability to get up to speed quickly with existing code and solve technical problems collaboratively.
  • Awareness of industry best practices and solutions, and ability to apply an appropriate solution to a given problem.
  • Ability to drive implementation of a feature or fix and communicate clearly with other team members and areas of work, including game design, art, and product management.
  • Deep knowledge of a fundamental Unity pipeline or tool, such as asset management, user interface, or networking.
  • Understanding of the mobile gaming industry and its main characteristics, including frames per second and live operations.
  • Deep understanding of mobile platforms and their specific requirements.
  • Strong skills in writing maintainable, scalable, and modular code, with knowledge of SOLID principles, design patterns, and Unity best practices.
  • Excellent understanding of software architecture, design, and development.
  • Strong object-oriented skills, including design, coding, and testing patterns.
  • Analytical and practical problem-solving skills.

Responsibilities

  • Contribute to all aspects of game development.
  • Write clean, reusable, and optimized code for use by millions of players.
  • Solve complex technical problems with analytical solutions.
  • Participate in code-review sessions.

Desired Qualifications

  • Eagerness to research and discuss new technologies.

About the Company

Vertigo

Publishes midcore mobile real-time multiplayer games.

Vertigo is a mobile game studio based in Istanbul, Turkey that develops and self-publishes midcore real-time social multiplayer games. Its products are mobile titles designed for online play with live, social multiplayer features, aiming for polished graphics and addictive gameplay. The company builds its games and handles publishing, focusing on delivering high production values and strong user experience without relying on external publishers. What sets Vertigo apart is its emphasis on an in-house, self-publishing approach combined with a lively, agile work culture that rewards creativity, speed, and innovation, and its goal to delight millions of players worldwide through a scalable, high-quality mobile multiplayer portfolio.

Company size
11-50
Company stage
Not listed
Total funding
Not listed
Headquarters
Istanbul, Türkiye
Founded
2013

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