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ICON Creative Studio

Intermediate Technical Animator

Full-TimeUpdated on 10/21/2026
No salary listed
Junior
British Columbia, Canada
Hybrid
Art, Graphics & AnimationAnimation & VFX

About the job

Requirements
  • At least 1 year of professional industry experience.
  • A strong demo reel showcasing intermediate animation and modeling skills.
  • Intermediate knowledge of Maya nDynamics, including nCloth setups for varied scenarios such as light or heavy cloth, wind, and underwater conditions.
  • Comfort working with ICON's rig systems.
  • Cross-departmental experience in topology, weight painting, and caching.
  • Skill importing and exporting animation with tools such as Studio Library or PAIE.
  • Proficiency with Maya constraints and deformers, both native and pipeline-based.
  • A solid understanding of nucleus-based dynamics attributes.
  • Ability to apply critical thinking and take ownership of tasks.
Responsibilities
  • Collaborate with the animation team to implement and refine character rigs, ensuring optimal functionality for animators.
  • Troubleshoot and resolve technical issues related to animation, assets, and rigging, collaborating with other departments as needed.
  • Contribute to developing and improving animation tools and pipelines to enhance efficiency and quality.
  • Work across aspects of the animation pipeline, including topology, weight painting, and caching, and contribute across different departments.
  • Use a comprehensive understanding of Maya constraints and deformers, whether native or part of the studio pipeline, across animation techniques.
  • Independently solve complex animation tasks and take responsibility for successful execution of assigned projects.
  • Stay updated on industry trends and emerging technologies to continuously improve technical skills.

About the company

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