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31st Union

Multiplatform AAA game studio; free-to-play

Senior External Development Manager

Business OperationsConfirmed live in the last 24 hours
Full-timeSan Mateo, CA, USAIn-person

About the Job

Requirements

  • Six to eight or more years of external development or production experience in the video game industry, with a track record of running external development across multiple projects or a full franchise and real budget ownership.
  • Strong working knowledge of Jira and ShotGrid/Flow, and sufficient spreadsheet and data fluency to build reporting.
  • Familiarity with Perforce or equivalent source control and with how assets are integrated into a live engine build.
  • Experience running RFPs, negotiating statements of work and rates, and owning a budget.
  • Ability to assess whether a vendor issue is due to a skill gap, brief gap, or process gap; understanding of style guides, benchmark assets, and technical constraints.
  • Ability to convey complex creative feedback clearly and diplomatically, including to non-native English speakers, and manage communication windows across time zones.

Responsibilities

  • Set and evolve external development strategy with the Head of Operations and studio leadership, including determining which disciplines and partnership models to outsource and what to keep in house; draft internal-versus-external business cases.
  • Design, implement, and maintain external development tools, systems, workflows, and operational policies, including brief and outsourcing pack templates, asset trackers, review protocols, acceptance criteria, onboarding documentation, and reporting standards.
  • Lead RFPs, vendor outreach, portfolio evaluation, and partner selection; negotiate scope, capacity, cost, and delivery expectations against project goals and budget.
  • Own partnership lifecycles with internal stakeholders, including contracts and amendments with Legal and Procurement, invoices, renewals and expirations, offboarding, onboarding, and resolution of IT and information security escalations.
  • Manage the studio's external development budget and forecasting with Operations; model cost against capacity, assess spend value, review deliverables against contractual criteria before milestone payments, and present cost-efficiency options to leadership.
  • Partner with Production and discipline leads to identify capacity gaps, sequence external work against internal milestones, balance workloads, and align external schedules with internal plans.
  • Work with Art Direction, craft owners, and discipline leads to define creative briefs, style guides, benchmark assets, and quality bars before production starts.
  • Build and run review cadences, ensure vendor work reaches the appropriate internal reviewers on time, provide actionable direction, establish technical and visual pre-screening, and improve partner work throughout engagements.
  • Build and manage vendor production schedules, monitor milestone health, mitigate schedule, budget, and scope risks, and escalate problems early with options.
  • Own the external development database and reporting standards; report vendor KPIs, capacity, spend, and delivery trends to studio leadership and publisher stakeholders.
  • Grow external development from a function of one into a team as the slate requires, including headcount recommendations, structure, and career pathing; mentor and calibrate team members managing external engagements.

Desired Qualifications

  • Experience establishing an external development or outsourcing function from scratch.
  • Experience working with global partners across multiple time zones and cultures, including studios in Eastern Europe, South America, or Asia.
  • Familiarity with publisher-side production and cross-studio coordination.
  • Hands-on background in an outsourced discipline such as art, animation, audio, engineering, or quality assurance.

About the Company

31st Union

Multiplatform AAA game studio; free-to-play

31st Union is a game development studio under the Take-Two Interactive publishing label that creates multiplatform AAA video games. Its current project ETHOS is a free-to-play, third-person roguelike hero shooter, available on multiple platforms and monetized through in-game items. It stands out with a global development footprint and a strong emphasis on high-performance animation systems and runtime engineering, supported by Take-Two’s publishing network. Its goal is to deliver engaging, player-first experiences that reach a worldwide audience and sustain revenue through free-to-play monetization.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
San Mateo, CA
Founded
2019

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