M

Magna

Automotive components and contract manufacturing provider

Paint Engineer

Full-TimeUpdated on 10/15/2026
No salary listed
Junior, Mid
Bachelor's
Newaygo, MI, USA
In Person
Manufacturing & Process EngineeringProcess Engineering
Company Does Not Provide H1B Sponsorship

About the job

Requirements
  • A bachelor's degree in engineering or a related field, with at least one year of paint experience, or equivalent; demonstrated understanding of manufacturing processes is required.
  • Demonstrated creativity and ingenuity to work on moderate- to long-term assignments that are broad in nature.
  • Strong organizational, project management, and leadership skills to prioritize and coordinate projects, manage conflicting needs, and handle multiple issues simultaneously; ability to work independently.
  • Strong written and verbal communication skills to communicate effectively with internal and external contacts and represent the company professionally; interpersonal skills to influence across levels and functions.
  • Ability to operate standard and specialized job-related equipment and use technical tools such as microscopes, measuring tools, and spray guns; ability to use computers in accordance with business needs.
  • Ability to conceptualize, coordinate, and integrate internal data and clearly articulate concepts and issues related to paint engineering; excellent visual skills to distinguish paint colors and film thickness.
  • Ability to research and recommend new products and processes and initiate continuous improvement processes.
  • For Level II, at least three years of paint engineering experience with broad understanding of project engineering practices, principles, procedures, and processes, or equivalent.
  • For Level II, ability to use mixing and curing processes and equipment, spray guns, and pumping equipment; excellent understanding of application equipment in relation to solvent blends, paint mixing, temperature, humidity, and other performance factors.
  • For Level II, experience with color measurement and proportioning equipment, two-component mixing, and application and curing processes on plastic and metal substrates; specific knowledge and current technical expertise in product development.
  • For Level II, ability to research and recommend paint system or fixture enhancements, participate in and initiate continuous improvement, integrate work across several technology areas, and demonstrate deep knowledge of paint systems or related processes.
  • For Level II, ability to carry projects of broad scope from beginning to end in coordination with internal and external contacts, prioritize projects and conflicting needs, handle multiple issues simultaneously, and work independently with little or no supervision.
  • For Level II, strong written and verbal communication skills to communicate effectively with internal and external contacts and represent the company professionally; interpersonal skills to influence across levels and functions.
  • For Level III, at least eight years of experience in paint engineering or project/program management, or equivalent; thorough mastery of the field and broad familiarity with technologies, products, customers, and programs.
  • For Level III, ability to work on broad, long-term assignments with originality and ingenuity, develop long-term technical strategies and plans for future business needs and growth, and work independently with substantial latitude for unreviewed action or decision.
  • For Level III, ability to lead and manage several large, complex projects simultaneously; experience with project financial responsibilities; ability to lead and motivate others through support and training.
  • For Level III, ability to thoroughly research, recommend, and oversee implementation of new products, materials, and processes and present information; ability to champion opportunities to expand current and future business.
Responsibilities
  • Ensure smooth launches and ongoing performance of painted products; evaluate production color matches against standards; design and initiate manufacturing of paint fixtures; generate paint mix sheets for new batches or paint recipes documenting properties such as mix, name, code, recipe, and viscosity; anticipate and provide for future paint needs.
  • Coordinate and participate in continuous improvement, troubleshoot immediate production paint problems, ensure paint quality, monitor downtime, and lead efforts to improve quality and reduce costs; generate deviations and process changes and research and recommend new paint systems as needed.
  • Administer and participate in programs monitoring chemicals released into the environment, including volatile organic compound levels; monitor and track levels using a computer spreadsheet program.
  • Provide initial work direction, general supervision, and training to laboratory personnel, paint technicians, or other staff as needed in accordance with business objectives.
  • Develop, monitor, and track progress of job-related launches against project goals; generate and review bills of materials, routings, process sheets, written procedures, and work orders; update capacity studies and ensure accuracy.
  • Work frequently with internal and external contacts and provide customer service by answering customer questions and resolving complaints.
  • Analyze and plan future paint fixture requirements; evaluate current equipment capabilities and plan future equipment needs; lead equipment updates; plan, submit, and oversee capital budgets for paint system equipment as needed; budget and provide staff with requested paint cost quotes for new or existing business.
  • Perform other duties as needed in support of business objectives; work involves frequent exposure to chemicals and hazardous waste.
Desired Qualifications
  • Three years of experience with paint and paint systems is strongly preferred for Level I.
  • Experience with Class A automotive finishing is preferred for Level II.

About the company

Magna is a global mobility technology company and one of the world’s largest automotive suppliers. It designs, manufactures, and integrates a wide range of automotive components and systems, including body exteriors and structures, power and vision technologies, seating, and complete vehicle solutions. It differentiates itself by offering integrated end-to-end capabilities—from parts production to full vehicle engineering and contract manufacturing—across a vast global network of 338 plants in 28 countries, with the ability to develop multiple powertrain options in one facility. Its goal is to be a trusted one-stop partner for automakers, helping them move from concept to finished vehicle and accelerate electrification and advanced mobility through global manufacturing and engineering services.

Company Size

10,001+

Company Stage

IPO

Headquarters

Aurora, Canada

Founded

1957

Get referred to Magna

See people who can refer or advise you

Simplify Jobs

Simplify's Take

What believers are saying

  • July 31, 2026 Q2 sales rose 3% to $11.0 billion despite a 2% market decline.
  • September 2026 Magna deepened Yuma Energy ownership with another $35 million battery-swapping investment.
  • September 2026 EcoSphere seating materials and foam products strengthen Magna’s sustainability-led content wins.

What critics are saying

  • April 9, 2026 divestitures sell Lighting and Rooftop Systems, shrinking Magna’s product breadth.
  • Q1 and Q2 2026 restructuring charges show Europe closures, consolidations, and rightsizing pressure.
  • OEM concentration and cyclical production swings can crush volume; Magna’s 2026 profits still track light-vehicle demand.

What makes Magna unique

  • Magna spans components, assemblies, and complete vehicles across North America, Europe, China.
  • July 28, 2026 Chery awarded Magna an 800-volt eDrive program in China.
  • Magna’s Graz plant keeps winning outsourced assembly, including XPeng and GAC programs in 2026.

Help us improve and share your feedback! Did you find this helpful?

Benefits

Tuition Reimbursement

Employee Discounts

Company News

Yahoo Finance
Oct 13th, 2026
Magna, Freehold Royalties and North West: Canadian dividend stocks yielding over 3%

Rising inflation worries, tied to higher oil and food costs, have pushed many investors toward cash. A Simply Wall St roundup points to three Canadian dividend stocks with yields above 3% as an alternative. Magna International (TSX:MG) supplies automakers with components and complete vehicle assembly, with growing focus on EV battery enclosures and driver assistance systems. Its market cap is CA$24.2b. Freehold Royalties (TSX:FRU) earns CA$322 million in oil and gas royalties from Canadian and US properties. Its market cap is CA$2.8b. The North West Company runs grocery and retail chains in remote northern and international communities. It yields 3.06% and has a market cap of CA$2.6b.

Australian Financial Review
Oct 10th, 2026
This fiery EV newcomer is more than just a speed demon.

This fiery EV newcomer is more than just a speed demon. Magna's GV60 SUV from Hyundai Motor Group is an ambitious and convincing attempt to take on Mercedes-AMG, BMW M, Audi Sport and Lexus's F-Sport. Oct 11, 2026 - 5.00am It's easy to make an EV quick in a straight line, much harder to make one that's an engaging drive. So hats off to Genesis, which has done exactly that with the GV60 Magma SUV. Genesis is the luxury division of South Korea's Hyundai Motor Group (which also includes Kia), while Magna is its new performance arm.

Get Real on Climate Change
Sep 23rd, 2026
Magna develops leather alternative made with apples and recycled materials for car seats.

Magna develops leather alternative made with apples and recycled materials for car seats. Car interiors could become more sustainable thanks to a new seating material developed using bio-based... Car interiors could become more sustainable thanks to a new seating material developed using bio-based ingredients including apple by-products alongside recycled content. Automotive technology supplier Magna has unveiled a next-generation seating surface designed to offer the premium appearance and feel associated with traditional leather while meeting the demanding durability requirements of modern vehicles. The new material has been developed specifically for automotive seats and could give manufacturers another option as they look to increase the proportion of recycled and bio-based materials used in new cars. Importantly for drivers and manufacturers, Magna says the material has been engineered to deliver more than environmental benefits. It has been designed to withstand the wear, temperature changes and demanding everyday conditions experienced by vehicle interiors. Designed to look and feel like leather. Magna says its new seating surface can closely replicate the appearance and feel of traditional leather while offering manufacturers considerable freedom over interior design. A broad selection of colours, grains and perforation patterns can be produced, allowing individual car manufacturers to tailor the material to different models and interior specifications. The company has also focused on visual consistency and wear resistance, helping the material maintain the premium appearance expected in higher-specification vehicle interiors. One of the more unusual ingredients is material derived from apple by-products, which forms part of the bio-based content used alongside recycled materials. However, developing a sustainable material that looks attractive is only part of the challenge. Any alternative destined for mass-produced cars must also be practical to manufacture on a large scale. Magna says its new material has therefore been designed to work within existing automotive seating production environments, helping manufacturers integrate it without requiring completely new production processes. There could also be manufacturing efficiencies compared with natural leather. According to Magna, the more consistent nature of the material has the potential to improve cutting utilisation and, in certain production configurations, increase cutting yield. This could help manufacturers reduce the amount of material wasted when producing seat covers. Kristof Kurzeja, Director of Advanced Engineering at Magna Seating, said: "Materials incorporating alternative feedstocks are viable for vehicle programs only when they meet the required performance and production criteria. "Our focus is on developing materials that incorporate bio-based or recycled inputs while meeting automotive application requirements." Part of Magna's EcoSphere seating strategy. The new material forms part of Magna's wider EcoSphere seating portfolio, which explores ways of increasing recycled, bio-based and alternative materials within vehicle interiors. Other developments include seating incorporating recycled foams and mono-material seat cover concepts. The latter are intended to make different materials easier to separate when a vehicle reaches the end of its useful life. Magna is also working on lightweight seat structures and designs intended to reduce the quantity of raw material required during manufacturing. Taken together, the technologies are designed to help vehicle manufacturers meet targets around recycled content, material efficiency and vehicle weight while maintaining the comfort, appearance and durability motorists expect. The development also illustrates how the move towards more sustainable cars is extending beyond engines and batteries. As manufacturers examine the environmental impact of the entire vehicle, materials used for seats, dashboards, carpets, trim and other interior components are increasingly becoming another area for innovation. Magna's apple-based and recycled seating surface could ultimately give manufacturers another way of creating premium-looking interiors without relying solely on traditional leather.

4RFV
Sep 22nd, 2026
NVIDIA Isaac ROS 5.0 advances agentic, Open Source Robotics Development.

NVIDIA Isaac ROS 5.0 advances agentic, Open Source Robotics Development. 22/09/2026 To build and deploy sophisticated robotics applications that can perceive, reason and act in dynamic environments, developers need new physical AI models and tools. The ROS open framework is a project from Open Robotics that helps humans build robots. NVIDIA Isaac ROS 5.0 - a collection of GPU-accelerated packages built on ROS, released today at the ROSCon conference in Toronto, Canada - helps humans and AI agents build robots together. The release introduces new agentic workflows and platform support to help developers build, customize and deploy robotics applications faster. ROS provides the open source foundation for much of modern robotics development, giving developers common tools, libraries and standards for building and connecting robot applications. NVIDIA Isaac ROS brings NVIDIA accelerated computing, physical AI models and production-ready libraries to the nearly 1.3 million ROS users, helping developers build high-performance robotics applications using free, familiar, open source tools. Bringing AI Agents Into Robotics Development AI agents are changing how software is built, helping developers automate repetitive tasks, navigate complex codebases and move from ideas to working applications faster. Isaac ROS 5.0 brings these capabilities to robotics development. Isaac ROS 5.0 introduces support for ROS Lyrical and Ubuntu 24.04, giving developers a path to adopt the latest ROS platform while continuing to accelerate demanding robotics workloads with NVIDIA accelerated computing. NVIDIA worked with the Open Source Robotics Alliance to contribute a standard data-handling interface to ROS Lyrical that helps robotics software work efficiently across different computing hardware, including GPUs. Available to the entire ROS community, it gives developers a consistent way to accelerate demanding robotics applications, with CUDA providing a working example for GPU acceleration. New NVIDIA Isaac skills for setup and manipulation provide reusable workflows that developers and AI agents can use to complete robotics development tasks. Agent-ready documentation also makes it easier for AI agents to understand Isaac ROS tools and workflows, turning developer intent into working applications faster. Some skills go beyond assisting with individual coding tasks. A new FoundationStereo fine-tuning skill enables an AI agent to help adapt a stereo perception model to a developer's cameras, environment and robotics application, so developers can easily achieve more accurate perception for a given sensor configuration. FoundationPose, a foundation model for object pose estimation and tracking, now provides an agent-ready inference library that enables robots to perceive and track the position and orientation of objects up to 5.5x faster. In addition, pick and place - a common workflow that connects detection, depth estimation and pose output - is now available as a standalone, agent-ready skill, providing robot developers more flexibility beyond Isaac ROS. Accelerating the Open Source Robotics Ecosystem The robotics ecosystem is already extending this agentic approach to development workflows. AgenticROS, an open source project sponsored by 3D perception technology company RealSense, connects Isaac ROS with NVIDIA Nemotron open models and NVIDIA NemoClaw blueprints, enabling AI agents to interact with ROS-based robots. RealSense is also optimizing its latest AI-native 3D stereo depth cameras, including RealSense D585 Pro, and an open source software development kit for Isaac ROS and the NVIDIA Jetson Thor edge AI platform, helping developers build perception, navigation and manipulation applications. Intrinsic's Open Machine Tending Solution is a reference application for computer numerical control machine tending, part of the newly released Intrinsic Core, an open source suite of preconfigured runtime services and capabilities designed to accelerate industrial robotics applications. It includes built-in compatibility with NVIDIA FoundationPose for out-of-the-box object registration, tracking and pose estimation. Using the FoundationPose perception pipeline, the solution enables robots to dynamically detect and handle parts while reducing the need for rigid, costly physical fixtures and specialized systems integration. Intrinsic uses FoundationPose to perform seamless object perception in its Open Machine Tending Solution. Seeed Studio is using NVIDIA Isaac ROS with reBot Arm, combining accelerated perception, spatial understanding and motion planning on NVIDIA Jetson Thor. This integration gives developers a practical platform for building adaptable physical AI applications, from object localization to collision-aware manipulation and autonomous pick and place. Magna is using NVIDIA Isaac ROS as a modular, GPU-accelerated foundation for robotic perception, synchronized data collection and NVIDIA Isaac GR00T model deployment, pairing it with Isaac Sim hardware-in-the-loop testing to bring intelligent automation from research to real-world manufacturing and mobility - faster and with fewer risks. Magna pairs Isaac ROS with Isaac Sim for hardware-in-the-loop testing for faster deployment. Prefix.dev's Pixi package-management tool makes it easier to create reproducible robot development environments, bringing together ROS with the NVIDIA CUDA platform to help developers more easily set up and share accelerated robotics workflows. As an Isaac ROS Partner, Foxglove helps developers visualize and debug live ROS applications through its web and desktop tools, which are integrated throughout Isaac ROS tutorials and support data such as 3D topics, nvblox meshes and rosbags. Flexiv is integrating Isaac ROS with its Rizon 4 adaptive robot, giving developers access to NVIDIA-accelerated robotics capabilities and a streamlined path from testing applications in NVIDIA Isaac Si

Canadian Tire Corporation, Limited
Sep 21st, 2026
Canadian Tire Corporation, Limited - Venture Fund - Our Portfolio - Sanctuary

Sanctuary is on a mission to create the world's first human-like intelligence in general-purpose robots that will help us work more safely, efficiently, and sustainably, helping to address the labour challenges facing many organizations today.