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Larian Studios

Develops premium RPGs for PC/consoles

Gameplay Programmer Intern

Game EngineeringConfirmed live in the last 24 hours
InternshipBarcelona, SpainNo salary listed

About the Job

Requirements

  • Solid knowledge of C++.
  • Strong understanding of basic C++ concepts, including types, object-oriented programming, and memory management.
  • Ability to write robust code without infinite loops or memory leaks.
  • Portfolio of personal C++ projects with source code, created within the last two years; university coursework does not qualify.
  • Applications must include coding examples.
  • Open-mindedness and willingness to experiment and iterate on features.
  • Good communication skills in English.
  • Passion for making and playing games.

Responsibilities

  • Collaborate with developers on real gameplay systems.
  • Actively participate in game production as part of the technical creative team.
  • Design, develop, and support gameplay systems for the role-playing game, including code architecture.
  • Work on all aspects of gameplay system implementation.
  • Cooperate closely with other departments to implement required game components.
  • Collaborate with user interface designers to implement in-game user interface features.
  • Write robust, maintainable, and high-quality code.

About the Company

Larian Studios

Develops premium RPGs for PC/consoles

Larian Studios develops premium role-playing games (RPGs) for PC and consoles, with Divinity: Original Sin 2 as a flagship title. Its products are complete, story-driven games that blend combat, exploration, puzzles, and dialogue to create immersive experiences. The company monetizes through game sales and may offer DLCs or expansions, while keeping the core games as the main focus. Larian emphasizes high-quality development through strong internal tools for tracking performance and player feedback, and it engages with the community to refine its games. It differentiates itself with deep, tactical RPG gameplay, strong storytelling, cooperative multiplayer options, and a global approach to reach RPG enthusiasts. The goal is to deliver engaging, well-crafted RPGs to players worldwide and continuously improve them by incorporating feedback and expanding content.

Company size
501-1,000
Company stage
Pre-seed
Total funding
$3.2M
Headquarters
Ghent, Belgium
Founded
1996

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