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Socialpoint

Mobile game developer with in-app purchases

Software Engineer Intern

Game EngineeringConfirmed live in the last 24 hours
InternshipBarcelona, SpainNo salary listed

About the Job

Requirements

  • Strong C# skills and programming fundamentals, including data structures, algorithms, and object-oriented design.
  • Proficiency in Unity, demonstrated through at least one complete project that is published or available in a readable repository.
  • Working knowledge of computer math, including vectors, matrices, and quaternions, and of 2D/3D graphics.
  • Ability to debug effectively and identify root causes rather than patch symptoms.
  • Disciplined coding habits and awareness of industry best practices.
  • Very good interpersonal and communication skills, and the ability to collaborate within a group of senior developers.

Responsibilities

  • Develop and improve internal libraries with other teams.
  • Implement scoped tasks end to end, from understanding the problem through delivering a reviewed and tested solution.
  • Write short technical design documents before implementation to guide the work.
  • Profile, debug, and optimize on real iOS and Android devices.
  • Work on third-party integrations and platform-specific functionality.
  • Improve technical documentation and training resources.
  • Work with people from different teams and areas, keeping them informed of progress and blockers.
  • Participate in code reviews, giving and receiving direct feedback.

Desired Qualifications

  • Having built and run an app or game on iOS and/or Android devices.
  • Experience with performance analysis tools, including Unity Profiler, Xcode Instruments, or Android Studio Profiler.
  • Experience integrating a third-party software development kit.
  • Knowledge of Swift, Objective-C, Kotlin, or Java.

About the Company

Socialpoint

Mobile game developer with in-app purchases

Mobile game developer based in Barcelona creates free-to-play titles like Dragon City and Monster Legends, monetizing through in-app purchases. The games are creature-collection battle experiences where players collect, breed, and train creatures to fight others, operated as live-service titles with ongoing updates and social features. It stands out by building lasting creature IPs with strong social and competitive elements, supported by Take-Two’s global reach since the 2017 acquisition, while maintaining creative autonomy in Barcelona. The goal is to attract a broad audience with emotionally engaging experiences that keep players returning through regular updates, new creatures, events, and cross-title engagement under the Take-Two umbrella.

Company size
201-500
Company stage
Acquired
Total funding
$44.7M
Headquarters
Barcelona, Spain
Founded
2008

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