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Machina Games

Technical Artist

Animation & VFXConfirmed live in the last 24 hours
Full-timeİstanbul, TürkiyeHybrid

About the Job

Requirements

  • Strong proficiency in C# for editor and runtime development within Unity 3D.
  • Hands-on experience with HLSL.
  • Deep understanding of 3D mobile game performance optimization techniques to maximize frame rates without sacrificing visual fidelity.
  • Solid knowledge of visual effects pipelines, particle systems, fluid simulations, and procedural effects, alongside proficiency in Substance Designer or Adobe Photoshop for custom texture creation.
  • Proven ability to build custom tools and scripts.
  • Working knowledge of industry-standard 3D modeling and animation packages.
  • Ability to solve problems and communicate effectively, and to work proactively, in an organized and self-motivated manner in a fast-paced Agile team environment.

Responsibilities

  • Implement characters, weapons, user interface, and environmental assets directly into the game engine.
  • Design, animate, and optimize visual effects and in-game elements to elevate the player experience.
  • Develop, test, and deploy custom editor tools to streamline artist workflows and automate production tasks.
  • Troubleshoot, debug, and resolve visual issues and performance bottlenecks, particularly for mobile platforms.
  • Partner with art, development, and product teams to deliver optimized, high-quality visual assets.
  • Establish, document, and promote technical art best practices across the studio to support scalable and efficient workflows.

Desired Qualifications

  • Familiarity with node-based editors such as Shader Graph.
  • Experience with Python, MEL, or similar scripting languages.

About the Company

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