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Furientis

Designs and manufactures high-rate interceptor missiles

Modeling and Simulation Engineer - Encounter & Environment

Aerospace EngineeringConfirmed live in the last 24 hours
Full-timeLos Angeles, CA, USANo salary listed

About the Job

Requirements

  • A B.S. in Engineering, Computer Science, Physics, or a related field.
  • At least 5 years of experience building synthetic environments or scenarios in gaming, simulation, autonomous vehicles, or defense.
  • Hands-on experience with Unreal, Unity, Blender, or an equivalent, including C++ or C# scripting for Unreal or Unity.
  • Fluency in procedural generation, including parameterized worlds, seeded variation, and reproducible builds.
  • Geospatial data expertise, including DTED, imagery, and map projections, with careful handling of coordinate systems.
  • Modern Python experience and the ability to build reviewable, repeatable pipelines.
  • Working knowledge of CI/CD pipelines and Git version control.
  • Must be a U.S. Person.
  • Eligibility to access export-controlled information is a condition of employment.

Responsibilities

  • Build environments using real geospatial data, including terrain, atmospheres, backgrounds, and clutter representative of the mission set.
  • Build encounters, including target sets, kinematics and behaviors, countermeasure employment, and engagement timelines.
  • Create procedural generation capable of producing thousands of coherent variants per scenario family rather than a small number of hand-built examples.
  • Own scenario coverage by ensuring the corpus deliberately spans aspect angles, ranges, conditions, and countermeasures, and identify gaps proactively.
  • Set the field data collection matrix by determining which real-world conditions should be collected and why.
  • Deliver versioned, reproducible encounter sets to hardware-in-the-loop (HWIL) and evaluation.
  • Ensure the simulated worlds meet the physics correctness requirements and obtain the modeling and simulation engineer's sign-off.
  • Travel monthly on weekends for test events and supplier engagements.

Desired Qualifications

  • Experience with infrared scene generation or electro-optical/infrared sensor simulation.
  • Experience with countermeasure modeling.
  • Experience with six-degree-of-freedom trajectory and kinematics modeling.
  • Military operational background or experience in wargaming and scenario design.
  • Hands-on experience with a scene and encounter framework such as DIRSIG or FLITES, or an equivalent.
  • Daily use of agentic coding tools such as Claude Code, with examples of shipped work.
  • Rust programming experience.
  • Knowledge of target and threat behavior sufficient to stage realistic encounters.

About the Company

Furientis

Designs and manufactures high-rate interceptor missiles

Furientis is a defense technology company that designs and builds low-cost interceptor missiles with a focus on high-rate production. Its products, like the F1.0 Tactical Interceptor, are built from the ground up with vertically integrated subsystems—the seeker, control actuation, airframe, and solid rocket motor—using proprietary motor chemistry optimized for throughput. The missiles are designed for large-scale manufacturing, targeting production of about 1,000 units per factory per year and a 30-minute final assembly time per vehicle. The company emphasizes in-house manufacturing, rapid testing, and scalable operations, supported by a funded OTA contract with the U.S. government. Furientis aims to expand its production capabilities and flight-test operations, as shown by its seed funding round to hire more staff and increase testing and manufacturing capacity.

Company size
11-50
Company stage
Seed
Total funding
$30M
Headquarters
El Segundo, CA
Founded
2025

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