Full-Time

Senior Game Designer

Apple Arcade

Apple

Apple

10,001+ employees

Designs and sells hardware and software

No salary listed

Cupertino, CA, USA

In Person

International travel several times per year to work in person.

Category
Creative Production
Requirements
  • 7+ years of professional game design experience, with a portfolio that demonstrates creative ownership and exceptional design instincts across shipped titles.
  • A strong foundation in gameplay systems design, with an understanding of how activities, economies, and player progression work together to create a world that rewards curiosity and that players fall in love with.
  • Confidence working hands-on in a game engine, navigating the editor and testing ideas independently as a natural part of your design process.
Responsibilities
  • Design systems-driven gameplay experiences, from interconnected mechanics and content frameworks to quests, activities, and world content, that create emergent stories and near-infinite replayability while capturing the humor, warmth, and charm that define Sneaky Sasquatch.
  • Independently develop original gameplay concepts from early ideation through paper design, rapid prototyping, and playtesting, bringing sharp creative thinking and the initiative to move ideas forward.
  • Collaborate as a trusted day-to-day creative partner with our third-party development studio, with international travel several times a year to work in person and build a close, ongoing creative relationship.
  • Champion creative quality and consistency across all projects, acting as a steward of the creative vision that defines Sneaky Sasquatch.
  • Prototype and test new gameplay ideas independently, from paper designs and in-engine experiments to standalone playable builds, validating concepts before committing to full development.
  • Contribute to the creative culture of a team that is building something new and ambitious at Apple.
Desired Qualifications
  • A love for games that are wholesome, charming, and endlessly surprising, and a genuine passion for the world of Sneaky Sasquatch, what it could become, and the hunger to help build its next chapter.
  • A background in shipping games within genres that align with the Sneaky Sasquatch universe, including open-world, life simulation, cozy sandbox, or games celebrated for deep systems and player-driven storytelling, paired with a genuine love and deep understanding of what makes these games special.
  • A passion for crafting activities, characters, and world moments that surprise and delight players, the kind of content that makes someone laugh, linger, and come back for more.
  • Hands-on technical prototyping skills, including experience building playable prototypes in Unity or a comparable game engine.
  • Strong opinions, loosely held and clearly articulated, about what makes games feel alive, surprising, and worth coming back to.
  • A self-directed working style with the initiative to move ideas forward independently.
  • Strong communication and collaboration skills, with experience working closely with creative partners across internal teams and external studios.
  • Comfortable working closely with external development partners or co-development studios, navigating creative alignment, providing constructive feedback, and maintaining a high quality bar and ensuring a consistent creative vision across teams.
  • A proven appetite for pre-production and original concept development, building something from the ground up rather than expanding an existing template.
  • Familiarity shipping on Apple platforms (iOS, tvOS, macOS, visionOS).

Apple designs, manufactures, and sells hardware and software across iPhone, iPad, Mac, Apple Watch, and Apple TV, plus services like the App Store, Apple Music, iCloud, and Apple Pay. The products work together through an integrated ecosystem where devices run Apple’s own operating systems and sync data via iCloud, delivering a seamless user experience. It differentiates itself by controlling both hardware and software end-to-end, maintaining a unified design, and expanding services and spatial computing. Its goal is to provide a cohesive, high-quality experience across devices while growing services revenue and expanding its ecosystem.

Company Size

10,001+

Company Stage

IPO

Headquarters

Cupertino, California

Founded

1976

Simplify Jobs

Simplify's Take

What believers are saying

  • iPhone 18 aggressive pricing absorbs hardware costs via high-margin Services revenue streams.
  • Color.io acquisition strengthens Final Cut Pro moat in professional creator tools market.
  • 14-17% June quarter guidance demonstrates demand resilience amid tariff and geopolitical uncertainty.

What critics are saying

  • John Ternus lacks Tim Cook's supply chain expertise; leadership transition risks operational missteps.
  • Google Gemini dependency leaves Siri vulnerable if partnership breaks or AI superiority shifts.
  • EU antitrust regulators target App Store 30% fees, forcing 10-20% Services revenue cuts.

What makes Apple unique

  • 2.5 billion active devices create unmatched ecosystem scale for Services monetization.
  • 76% Services gross margin with 16% growth provides resilience competitors cannot match.
  • $28 billion Q2 operating cash flow funds $36 billion buybacks without debt increase.

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Benefits

Health Insurance

Dental Insurance

401(k) Retirement Plan

401(k) Company Match

Tuition Reimbursement

Performance Bonus

Relocation Assistance

Employee Stock Purchase Plan

Growth & Insights and Company News

Headcount

6 month growth

-1%

1 year growth

-2%

2 year growth

-6%
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