S

SGI

HSE risk and compliance consulting

Claims Construction Specialist

Full-TimeDeadline 10/8/26
CA$87k - CA$109.8k/yr
Senior
Associate's
Regina, SK, Canada
HybridHybrid work is scheduled between home and the office; overnight travel is required 5% of the time.

About the job

Requirements
  • A two-year diploma from an accredited post-secondary education institution in a relevant field such as architectural technologies, building science technology, or engineering technology.
  • Certification as a Water Damage Restoration Technician and Fire & Smoke Restoration Technician.
  • Level 1 Thermography certification.
  • Applied Structural Drying Certification.
  • HAAG Roof Inspector Certification for residential and commercial properties.
  • A valid driver’s licence.
  • Six to eight years of job-related experience in building construction, inspection, or estimating.
  • Skill in scoping and estimating property damages for residential, commercial, and agricultural buildings, including use of Symbility and Xactimate.
  • Skill in determining repair values, including replacement cost, actual cash value, and applicable depreciation.
  • Knowledge of construction techniques.
  • Knowledge of relevant bylaws, building codes, fire, plumbing, and electrical codes, and Saskatchewan occupational health and safety regulations in claims repair situations.
  • Skill in interpreting building construction plans, sketches, blueprints, and specifications.
  • Skill in Microsoft Office products, spreadsheet applications, and internet and communications software such as Skype and Webex.
  • Knowledge of insurance theory and principles, and claims adjustment and settlement practices, methods, and techniques.
  • Skill in oral technical communication, including presentations.
  • Skill in written technical communication, including reports.
Responsibilities
  • Conduct on-site building and damage inspections of residential, commercial, and agricultural buildings, structures, and properties to assess loss-related damage.
  • Prepare assessments and reports on proper repair methods conforming to industry standards.
  • Assist with project management of large losses and complex repair processes.
  • Review building codes and bylaws to determine regulatory-compliant construction and repairs.
  • Provide technical advice and interpret repair requirements, building bylaws, and regulations for property adjusters on claims files.
  • Determine the scope of loss, including creating repair scopes, tender packages, and related documents, and negotiate with contractors.
  • Create detailed repair estimates using electronic estimating software to quantify losses, establish repair-value reserves, and support claim adjustment.
  • Review addendums on large-loss files.
  • Direct and coordinate contractor work, monitor work quality, and ensure safety protocols are followed.
  • Direct and coordinate construction procurement by obtaining quotations from suppliers and contractors and negotiating scope and price as required.
  • Provide training and coaching to property adjusters and Property Damage Estimators on building inspections, repair methods, estimate creation, and cost-control methods.
  • Provide construction expertise and support to property adjusters in meetings with customers, brokers, and contractors.
  • Prepare and complete a claim assignment form for each file to determine, track, and evaluate the outcome of file involvement.
  • Prepare periodic reports and analyses on inspection and estimating activity for files and records.
  • Advise on, analyze, and interpret forms, reports, and data for others within the organization.
  • Apply health, safety, and emergency-management requirements within the area of responsibility.
  • Support corporate transformation and strategic initiatives while participating in and advocating for change.
  • Drive frequently within city limits and on long-distance highways, with overnight travel required 5% of the time.

About the company

SGI Compliance helps organizations manage risk and comply with health, safety, and environmental regulations. It provides expert consulting and services across inspections, analysis, remediation guidance, and environmental monitoring, focusing on hazardous materials, water safety, and fire safety. Its services support customers in industrial, energy, maritime/offshore, and real estate sectors through on-site inspections, risk assessments, regulatory analyses, and remediation or remediation monitoring programs. Unlike broader consultancies, SGI combines specialized compliance expertise with practical remediation and monitoring guidance, positioning itself as a European leader in risk and compliance. The company aims to reduce risks, ensure regulatory compliance, and improve safety and environmental outcomes for its clients.

Company Size

201-500

Company Stage

N/A

Total Funding

N/A

Headquarters

Wokingham, United Kingdom

Founded

1980

Get referred to SGI

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Simplify Jobs

Simplify's Take

What believers are saying

  • Ingenieursbureau Brabant joined CERTANIA on 15 April 2026, strengthening Dutch market coverage.
  • Van Santen Advies joined CERTANIA on 9 June 2026, adding adjacent compliance expertise.
  • SGI Compliance still serves hazardous materials, water hygiene, and fire safety across Europe.

What critics are saying

  • CERTANIA controls SGI Compliance, so strategy changes happen from Munich, not Rotterdam.
  • Competitors in Dutch HSE and TIC can replicate inspections, squeezing margins by 2026.
  • No visible 2025-2026 standalone SGI Compliance product breakthrough signals weak brand momentum.

What makes SGI unique

  • Founded in 1985 as Fibrecount, SGI Compliance specializes in CMR and water hygiene.
  • CERTANIA owns SGI Compliance, giving it acquisition firepower and broader TICC distribution.
  • Lemaro joined SGI Compliance in July 2024, expanding fire-safety inspections across Europe.

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Benefits

Hybrid Work Options

Professional Development Budget

Growth & Insights and Company News

Headcount

6 month growth

↓ -11%

1 year growth

↓ -11%

2 year growth

↓ -11%
Career Communications Group, Inc.
Feb 10th, 2026
Marc Hannah: The Man Who Taught Machines to See

Marc Hannah: the man who taught machines to see. By Tyrone D. Taborn Silicon Graphics Co-Founder Marc Hannah was honored for revolutionary graphics technology at the 1988 BEYA STEM Conference. Marc R. Hannah, principal scientist and co-founder of Silicon Graphics, received the Outstanding Technical Contribution Award at the 1988 BEYA STEM Conference. In 1987, Silicon Graphics reported revenues exceeding $86.2 million and employed approximately 770 individuals. Notable clients included Boeing and NASA. The company filed three patents for components developed by Hannah that were incorporated into Silicon Graphics computers. Hannah redesigned the geometry engine, increasing its speed by a factor of five. He also developed the Iris Graphics Turbo, a subsystem compatible with existing products, as reported in USBE Magazine in 1988. Before artificial intelligence learned to think, it had to learn how to see. Long before "AI" became shorthand for the future - and long before GPUs became the backbone of global computing power - Marc Hannah was quietly solving a problem most people didn't yet know existed: how to free computers from the limits of sequential thinking. In 1988, that work earned Hannah national recognition when he received the BEYA for contributions that would help revolutionize computer graphics and, ultimately, the motion picture industry. At the time, the citation focused on movies, visualization, and design. History would later reveal something bigger. Marc Hannah helped lay the foundation for how machines process reality itself. The CPU Was a Sledgehammer To understand Hannah's impact, you have to understand the limitation he challenged. Early computers relied almost entirely on the CPU - the central processing unit. CPUs were powerful, but they were designed for one thing: doing one task at a time, very fast. That worked for accounting, databases, and text. But it failed spectacularly when computers were asked to render images. Trying to create realistic graphics with a CPU was like using a sledgehammer to hang a picture frame. You didn't need brute force - you needed precision, repetition, and parallelism. Marc Hannah understood that graphics weren't about one calculation. They were about millions of tiny calculations happening at once - pixels, vectors, lighting, geometry, depth. What was needed was a different kind of processor, one designed to connect dots at scale. The Birth of the Graphics Co-Processor As a co-founder of Silicon Graphics, Inc. (SGI), Hannah helped create what became known as the Geometry Engine - a specialized graphics processor that worked alongside the CPU instead of competing with it. This was a radical idea in the 1980s. The Geometry Engine took on the heavy mathematical lifting required to manipulate images in three-dimensional space. Instead of asking the CPU to do everything, Hannah's architecture allowed computers to divide labor - one processor for logic, another for visualization. This was the conceptual birth of the GPU. That breakthrough made possible the stunning visuals in films like Terminator 2, Jurassic Park, Beauty and the Beast, and The Hunt for Red October. It powered CAD systems, aerospace modeling, biotechnology simulations, and eventually consumer platforms like the Nintendo 64, whose graphics chip traced its lineage directly to SGI technology. But the real impact was still ahead. From Pixels to Intelligence Here's the part history is only now catching up to: AI runs on the same principle as graphics. Machine learning doesn't "think" the way humans do. It identifies patterns - across images, language, video, genomics, climate models, and behavior. That requires massively parallel computation, not linear logic. In other words, AI doesn't scale on CPUs.It scales on GPUs.Every modern AI system - from computer vision to large language models - is built on the idea that millions (and now trillions) of small calculations can happen simultaneously. That is the same insight Marc Hannah applied decades earlier when he asked a simple question: What if we built computers to process many things at once? AI today is essentially graphics math repurposed for intelligence - connecting dots instead of pixels. NVIDIA wasn't born as an AI company This is why it matters to get the history right. Companies like NVIDIA did not begin as AI firms. They began as graphics companies, standing on the architectural foundation that pioneers like Hannah helped establish. When researchers later realized GPUs could accelerate neural networks, the transition was possible because the groundwork already existed. Innovation didn't start with AI hype. It started with graphics. Why Marc Hannah Matters Now in the era of AI, Marc Hannah's story carries lessons far beyond technology: * Breakthroughs often come from adjacent problems, not grand predictions * Infrastructure follows intent, not the other way around * Intelligence grows from efficiency and purpose, not excess At STEM City USA, this lesson is central. We don't begin with massive, energy-hungry systems. We begin with data relevance, community context, and mission-driven design - the same mindset that guided early graphics innovation. Marc Hannah didn't build technology to dominate headlines. He built technology to solve the right problem. And in doing so, he helped machines learn how to see - so one day, they could begin to understand. Legacy in Full View Today, GPUs power everything from smartphones to scientific discovery, from film to finance, from medicine to artificial intelligence. The dots are clear. Marc Hannah didn't just revolutionize graphics. He helped define the architecture of the modern digital world. That is not just engineering excellence. That is quiet, consequential leadership - the kind that shapes the future long before the world knows what to call it. In 1988, he received the Black Engineer of the Year Award for Outstanding Technical Contribution. Click here to read all about it in USBE Magazine.

Silicon Bunny
Aug 2nd, 2022
SGI launches hpctraining.com

SGI have announced the launch of hpctraining.com, which they bill as the “industry’s first one-stop-shop website for advanced HPC training”.

VG247
Jun 22nd, 2021
Nintendolife partners with Silicon Graphics International Corp.

Nintendo collaborated with Silicon Graphics Inc on the hardware for what became the Nintendo 64 and Goddard, working in Nintendo EAD’s Research and Development department at the time, remembers receiving an exciting “Indy” workstation to experiment with, complete with a webcam.