S

Supercell

Mobile game developer with freemium microtransactions

Senior Game Designer

Product & Experience DesignConfirmed live in the last 24 hours
Full-timeShanghai, ChinaNo salary listed

About the Job

Requirements

  • At least 7 years of professional experience as a Gameplay Designer, with a portfolio demonstrating combat gameplay and/or level content created independently using Unreal Engine and Blueprint.
  • Proven ability to implement enemies, non-player characters, and combat mechanics into interesting encounters.
  • Ability to work proactively and independently and take responsibility for one's work.
  • Strong cross-discipline communication skills.
  • Ability to use artificial intelligence in day-to-day work, experiment with it, and apply it to new challenges.

Responsibilities

  • Prototype gameplay content, including mechanics, enemies, and level interactivity, independently with minimal dependencies on other disciplines.
  • Design and iterate on new features, game mechanics, and gameplay content hands-on.
  • Collaborate with other disciplines to carry designs from initial documentation through final in-engine polish.
  • Support game development with additional skills as needed.

Desired Qualifications

  • Familiarity with level design tools and concepts, and a proven track record of building level blockouts.
  • Experience with combat artificial intelligence and familiarity with Unreal Behavior Trees.
  • Extensive knowledge of Unreal's Gameplay Ability System, including Gameplay Effects and Ability Modifiers.

About the Company

Supercell

Mobile game developer with freemium microtransactions

Supercell develops popular mobile multiplayer games and monetizes them through free-to-play models with optional in-app purchases and in-game ads. Its games, such as Clash of Clans, Clash Royale, and Brawl Stars, are designed for broad audiences of casual and competitive players and rely on ongoing updates, balance patches, and live events to keep communities engaged. The company emphasizes small, independent teams that collaborate to ship games in short cycles, focusing on creative autonomy and strong teamwork to deliver engaging experiences. It differentiates itself from competitors by relying on autonomous, small-cell teams and a culture that supports experimentation and creator engagement, including the Supercell Creator program that provides tools and monetization opportunities for content creators. Supercell’s goal is to build enduring, globally played multiplayer games that sustain long-term communities and revenue through microtransactions and in-app engagement.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$142.9M
Headquarters
Helsinki, Finland
Founded
2010

Recently Posted Jobs

Explore more opportunities at Supercell

See more jobs