Full-Time

Principal Graphics Engineer

Graphics Engineering, Real-Time Rendering

Posted on 8/15/2025

Scopely

Scopely

1,001-5,000 employees

Global mobile-first game developer and publisher

No salary listed

London, UK + 6 more

More locations: Ireland | Madrid, Spain | United Kingdom | Dundee, UK | Dublin, Ireland | Sant Cugat del Vallès, Barcelona, Spain

Hybrid

Category
Software Engineering (1)
Required Skills
C/C++
Unity
Requirements
  • 8–10+ years of graphics programming experience, with deep expertise in real-time rendering on mobile platforms.
  • Expert-level C++ programming skills with a focus on low-level, performance-critical rendering systems.
  • Mastery of Vulkan and/or Metal, with experience writing platform-specific rendering optimizations.
  • Advanced knowledge of Unity’s Scriptable Render Pipeline (SRP) with experience building or heavily customizing SRPs.
  • In-depth understanding of mobile GPU architecture (tiling, bandwidth, parallelism, power constraints).
  • Strong track record of diagnosing and optimizing GPU performance in production environments.
  • Proficiency with compute shader-based rendering pipelines and GPU-driven workflows.
  • Deep understanding of real-time rendering fundamentals (culling, shading, LOD, post-processing).
Responsibilities
  • Architect and implement cutting-edge rendering features with a focus on efficiency for Vulkan (Android) and Metal (iOS), ensuring optimal performance across a wide range of devices.
  • Take technical ownership of GPU-driven geometry systems (clustered/meshlet-based) including visibility, culling, and LOD solutions.
  • Develop and integrate modern lighting and shading pipelines (clustered/tiled lighting, hybrid deferred/forward+, temporal & spatial upscaling).
  • Design, prototype, and optimize real-time global illumination solutions that scale seamlessly from high-end PCs to power-constrained mobile devices, balancing visual fidelity, performance, and memory constraints. Drive the adaptation of GI techniques (e.g., probe grids, SDF tracing, voxel-based GI, screen-space methods) into production-ready systems integrated with the game’s rendering pipeline.
  • Write and optimize high-performance shaders (HLSL/GLSL/MSL) for both power efficiency and visual fidelity.
  • Profile and resolve complex GPU/CPU bottlenecks using advanced tools such as RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers.
  • Design GPU memory layouts, render pass architectures, and submission strategies tailored for tile-based GPU architectures.
  • Pioneer and adapt compute-based rendering techniques, including visibility, culling, and shading workloads optimized for mobile hardware.
  • Collaborate closely with engine and content teams to ensure features are artist-friendly and production-ready.
  • Serve as a technical reference point for rendering best practices and advanced graphics problem-solving.
Desired Qualifications
  • Experience with UE5’s Nanite/Lumen or equivalent next-gen rendering solutions.
  • Contributions to custom engine rendering systems or low-level graphics frameworks.
  • Published research, talks, or open-source graphics contributions.
  • Multi-platform rendering experience spanning mobile, PC, and console.

Scopely creates and publishes mobile-first interactive entertainment by developing games in-house, partnering with external studios, and pursuing acquisitions, with titles like MONOPOLY GO!, Star Trek Fleet Command, Stumble Guys, and Yahtzee With Buddies that are free-to-play and earn money through in-app purchases. Its games are live, ongoing experiences on mobile and web that receive regular updates and events, monetized through optional in-app purchases. The company combines self-developed titles, co-development partnerships, and acquisitions to maintain a steady stream of live operations and features, setting it apart from peers. Its goal is to grow a global catalog of mobile-first entertainment by expanding popular franchises, enhancing live operations, and scaling through partnerships, acquisitions, and substantial financial backing.

Company Size

1,001-5,000

Company Stage

Acquired

Total Funding

$5.9B

Headquarters

Culver City, California

Founded

2011

Simplify Jobs

Simplify's Take

What believers are saying

  • Majority stake in Loom Games at $1 billion valuation adds Pixel Flow's 10 million players.
  • Hello Kitty crossover from March 10-29, 2026, boosts engagement with Sanrio-themed mini-games.
  • Savvy Games Group's 2023 $4.9 billion acquisition funds global expansion and acquisitions.

What critics are saying

  • Lootbar.gg sells dice and stickers, eroding MONOPOLY GO! in-app purchase revenue now.
  • Copycat games from Turkish rivals flood Pixel Flow market, dropping revenue in 6 months.
  • Niantic integration fails from cultural clashes, causing Pokémon GO churn in 6-12 months.

What makes Scopely unique

  • Scopely's Play-Forward platform uses machine learning for real-time churn prediction and economy balancing.
  • MONOPOLY GO! generated over $6 billion revenue through live ops and crossover events like Hello Kitty.
  • Acquired Niantic's games business for $3.5 billion, integrating Pokémon GO into portfolio.

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Benefits

Remote Work Options

Hybrid Work Options

Relocation Assistance

Growth & Insights and Company News

Headcount

6 month growth

0%

1 year growth

1%

2 year growth

1%
DroidGamers
Feb 26th, 2026
MONOPOLY GO's Upcoming Crossover Brings a Hello Kitty and Friends Twist!

MONOPOLY GO's upcoming crossover brings a Hello Kitty and Friends twist! Scopely has unveiled a new MONOPOLY GO x Hello Kitty crossover event. With a cute lineup of Sanrio faces, the event will run from March 10th to March 29th, 2026. It brings the pastel aesthetic and upbeat tone of Hello Kitty and Friends to the coin looter title. Welcome Hello Kitty to MONOPOLY GO! During the event, you'll encounter redesigned versions of several mini-games. Partners returns with a cosmetic overhaul that lets participants team up with friends. You get to spin a wheel, accumulate shared points, and construct Hello Kitty-themed attractions in exchange for rewards. Racers adopts a Sanrio motif as well. The competitive, team-based dice-rolling mode turns into a contest with character-inspired cars based on Hello Kitty, Keroppi, Cinnamoroll, and Kuromi. You'll see them all speeding across vividly decorated tracks. Treasures Dig will feature themed environments and custom tools while offering collectible items from Hello Kitty and Friends merch. Deluxe Drop is also part of the collaboration, bringing charming visuals and character-driven design. Meet the new characters. The MONOPOLY GO x Hello Kitty event features Hello Kitty, Cinnamoroll, My Melody, Keroppi, Pompompurin, Pochacco, and Kuromi. They're each integrated into boards, animations, and rewards. It all plays out in a softer, friendship-focused tone associated with Sanrio's supercute characters. Collectibles are a major part of the MONOPOLY GO x Hello Kitty crossover. A Hello Kitty and Friends sticker set featuring nine stickers will be available. You can even trade it with friends to unlock in-game prizes. The update also introduces themed tokens that you can customise with dress-up accessories through the new style token feature. Additional cosmetic items include themed shields, dice, and emojis highlighting Hello Kitty and Friends characters and their companions. MONOPOLY GO! remains available on Android via the Google Play Store.

Donanım Haber Elektronik Yayıncılık Ltd. Şti.
Feb 19th, 2026
Turkish mobile game studio Loom Games hits $1B valuation with Scopely investment

Loom Games, the Turkish developer behind mobile game Pixel Flow, has received investment from Scopely at a $1 billion valuation, becoming Türkiye's seventh unicorn. The studio, founded just one year ago by CEO Kübra Gündoğan and CTO Emre Çelik, launched Pixel Flow in late 2025. The game has since attracted over 10 million players and became the only casual title among the top 20 highest-grossing mobile games in the US over the past 12 months. Loom Games previously completed a seed round with Arcadia Gaming Partners and e2vc. The deal with Scopely, which owns Pokémon Go, Monopoly Go and Stumble Guys, involves a multi-year performance-based structure. Scopely operates under Savvy Games Group, part of Saudi Arabia's Public Investment Fund.

PocketGamer
Feb 19th, 2026
Why Scopely acquired the Pixel Flow team

Why Scopely acquired the Pixel Flow team. "The combination of creativity and immediate traction is extremely rare with a new game, and we see high potential in this group of game makers" February 19, 2026 Mobile games giant Scopely has acquired a majority stake in Pixel Flow developer Loom Games in a deal that values the business in excess of $1 billion. The deal is based on a performance-based structure. Scopely is getting one of the most successful new game launches over the past year, said to have reached seven-figures in daily revenue from IAPs and ads. It also gives Scopely a foothold in the Türkiye's vibrant games hub, home to a number of top casual mobile games developers and startups that have attracted a wave of investment over the past few years. The move also sees Scopely add a hybridcasual title to its portfolio. "High potential" The innovative title is very early in its lifecycle, having only launched in October 2025. In fact, the studio only just raised seed investment. Revenue for the title has scaled rapidly, though it's not yet had the chance to prove its longevity. "Copycats may appear, but durable player engagement and ongoing innovation are what sustain game experiences." Tim O'Brien Speaking to PocketGamer.biz, Scopely chief revenue officer and board member Tim O'Brien says although the title is early in its lifecycle, it has "delivered some of the strongest engagement metrics we've seen mobile over the past year". "The combination of creativity and immediate traction is extremely rare with a new game, and we see high potential in this group of game makers," he states. "The team also introduced a new core mechanic, underscoring both their inventive mindset and ability to execute at a high level. Coupled with their proven track record on prior titles, we see significant long-term potential in this group of developers. "Our goal is to invest in and support the team over the long-term, helping them achieve their big ambitions. This agreement reflects our continued commitment to partnering with exceptional, world-class game makers and further expanding the Scopely ecosystem." In the casual space in particular, successful new games typically see fast copycats flooding the market from rivals. Competitors are already muscling in on the category, but O'Brien is confident the title can maintain its early success for the long-term. "Pixel Flow's team has already shown they can create something distinctive that engages players daily, and that kind of engagement isn't easily replicated," he says. "Copycats may appear, but durable player engagement and ongoing innovation are what sustain game experiences and that's exactly what this team has demonstrated to date." Breaking into hybridcasual The purchase of Loom Games and Pixel Flow marks another key deal for Scopely, backed by owner Savvy Games Group following its $4.9bn acquisition in 2023. Last year, Scopely snapped up the games team at Niantic for $3.5 billion, bringing location-based titles like Pokémon Go, Pikmin Bloom and Monster Hunter Now into the fold. "The team also expands our presence to Türkiye, one of the most vibrant hubs for mobile game talent." Tim O'Brien The publisher's portfolio includes the $6 billion+ revenue-generating Monopoly Go, as well as titles like Star Trek Fleet Command, Marvel Strike Force, Yahtzee with Buddies Dice, Tiki Solitaire TriPeaks and a number of other titles. "The Pixel Flow team is the exact type of studio we look to invest in and partner with - exceptional game makers with ambitious goals, committed to delivering for players every day," says O'Brien. "The game layers a new casual puzzle experience to our diverse portfolio, bringing key aspects of the hybridcasual genre that players love. The team also expands our presence to Türkiye, one of the most vibrant hubs for mobile game talent, and our partnership will allow us to learn from each other and continue growing together." Companies.

Ziff Davis
Feb 19th, 2026
Scopely acquires Pixel Flow developer Loom Games

"This partnership marks the beginning of a new chapter for everything we aspire to create," says Loom Games CEO

Tech.eu
Feb 19th, 2026
Scopely acquires majority stake in Istanbul's Pixel Flow! at $1B valuation

Scopely has acquired a majority stake in Istanbul-based mobile gaming studio Pixel Flow! in a multi-year, performance-based deal reportedly valuing the company at over $1 billion, creating a new Turkish unicorn. Founded in late 2025 by CEO Kübra Gündoğan and CTO Emre Çelik, Pixel Flow!'s hybrid-casual puzzle game has surpassed 10 million players within its first year. The title has been the only casual game to rank among the top 20 highest-grossing mobile games in the United States monthly over the past 12 months. The 20-person team will continue operating from Istanbul. The studio previously raised seed funding from Arcadia Gaming Partners and e2vc. The deal reinforces Turkey's growing presence as a game development hub in the EMEA region.

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