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Larian Studios

Develops premium RPGs for PC/consoles

Graphics Programmer

Game EngineeringConfirmed live in the last 24 hours
Full-timeWarsaw, PolandNo salary listed

About the Job

Requirements

  • Thorough knowledge of C++.
  • A strong technical background, with a bachelor's degree or comparable experience.
  • Good spoken and written English.
  • Experience with modern graphics APIs such as DirectX 12, Vulkan, or Metal.
  • Experience with a wide range of CPU and GPU profiling tools.
  • Experience with particle system algorithms, including GPU particle implementations.
  • Excellent knowledge of shading languages and experience writing complex GPU algorithms using shading languages.
  • Multi-threading should be second nature.
  • Excellent software design and problem-solving skills.
  • Excellent software debugging skills.
  • Willingness to take responsibility.
  • The role is full-time and on-site, requiring presence in the office to support collaboration and creativity.

Responsibilities

  • Maintain and extend the proprietary engine's visual-effects components, including particle simulation, materials, post-process effects, and the rendering and lighting pipeline.
  • Work closely with the Art/VFX department to implement high-quality visual effects and extend the library of existing visual-effects components.
  • Debug and optimize code to meet quality and performance targets.
  • Document code features.

Desired Qualifications

  • C# experience.
  • Previously shipped game or console titles.

About the Company

Larian Studios

Develops premium RPGs for PC/consoles

Larian Studios develops premium role-playing games (RPGs) for PC and consoles, with Divinity: Original Sin 2 as a flagship title. Its products are complete, story-driven games that blend combat, exploration, puzzles, and dialogue to create immersive experiences. The company monetizes through game sales and may offer DLCs or expansions, while keeping the core games as the main focus. Larian emphasizes high-quality development through strong internal tools for tracking performance and player feedback, and it engages with the community to refine its games. It differentiates itself with deep, tactical RPG gameplay, strong storytelling, cooperative multiplayer options, and a global approach to reach RPG enthusiasts. The goal is to deliver engaging, well-crafted RPGs to players worldwide and continuously improve them by incorporating feedback and expanding content.

Company size
501-1,000
Company stage
Pre-seed
Total funding
$3.2M
Headquarters
Ghent, Belgium
Founded
1996

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