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Level

Adaptive platform for K-8 academic skills

Staff UI Artist - Art and Motion Graphics

Product DesignConfirmed live in the last 24 hours
Full-timeAustin, TX, USANo salary listedIn-person

About the Job

Requirements

  • At least 8 years of experience in UI art and motion design roles within gaming or interactive media, with strong depth in both disciplines.
  • Expert-level proficiency in industry-standard design and animation software, including Figma, Adobe Creative Suite, and After Effects.
  • Hands-on experience implementing and tuning UI and animation in a modern game engine using built-in visual tooling, such as Unity UI Toolkit, Animator, and Timeline, or Unreal UMG and Sequencer.
  • Experience with 2D and runtime animation pipelines such as Spine, Rive, or Lottie.
  • Demonstrated ownership of a design system or UI component library used across multiple products.
  • A reel or portfolio showing interface craft and motion work, including interaction feedback and reward moments rather than only linear video pieces.
  • A strong grasp of user experience principles and platform and performance constraints, with the judgment to meet visual standards within those constraints.
  • Experience presenting and defending design decisions to non-design stakeholders.
  • Experience mentoring artists.

Responsibilities

  • Define and evolve the UI visual language across products, including layout, typography, iconography, color, and state design.
  • Build and maintain component libraries and design systems that scale across projects and screen sizes.
  • Produce polished, production-ready UI assets and carry them through final implementation in the game engine.
  • Establish visual quality standards and maintain them within platform and performance constraints.
  • Define the motion language of products, including timing, easing, hierarchy, and choreography.
  • Design and produce UI animation, transitions, and reward and progression feedback.
  • Create motion graphics for in-game moments, onboarding, marketing, and product storytelling.
  • Build reusable animation systems and templates, then implement and tune them in the game engine using visual and node-based tools.
  • Establish best practices for asset creation, organization, optimization, and handoff, and document the supporting production workflow.
  • Partner with engineering to define requirements and constraints for UI and animation systems, optimize assets across devices, and identify productivity-improving tools.
  • Partner with game designers and product teams to translate educational concepts into visual and motion experiences aligned with learning and engagement goals.
  • Mentor junior UI artists and motion designers.
  • Inform the UI art and motion roadmap, anticipating future needs and shifts in educational gaming.
  • Evaluate and integrate new tools and workflows that enhance creative capabilities.
  • Champion initiatives that improve visual quality and the educational effectiveness of products.

Desired Qualifications

  • Shader, material, or visual effects authoring in node-based tools such as Shader Graph or Unreal’s material editor.
  • Familiarity with real-time rendering optimization.
  • Experience in educational technology, serious games, or gamification of learning content.
  • Background in mobile game development and cross-platform optimization.
  • Familiarity with accessibility and inclusive design practices, including reduced-motion considerations.
  • Experience with version control tools such as Git or Perforce.
  • Experience with agile development methodologies.
  • Portfolio work combining entertainment with educational or behavioral outcomes, including motivational mechanics expressed through visual and motion design.

About the Company

Level

Adaptive platform for K-8 academic skills

Level is a learning technology platform that helps students develop academic and life skills through curriculum-aligned, interactive activities. It delivers adaptive, rewards-based tasks for students, classroom-integrated tools for educators, and supportive activities for parents to help with homework and confidence. The platform serves three user groups with features tailored to each: students seeking personalized practice, teachers aiming to boost engagement while reducing workload, and parents seeking homework support. The company plans pilot testing in 2026 for K-8 subjects and aims to broaden to lifelong learning, seeking partnerships with schools and districts focused on outcomes and teacher empowerment.

Company size
1-10
Company stage
Not listed
Total funding
Not listed
Headquarters
Austin, TX
Founded
Not listed

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