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Old Skull Games

Independent game studio developing multi-platform titles

Lead Level Designer

Product & Experience DesignPosted on Nov 5
Full-timeVilleurbanne, France

About the Job

Requirements

  • Has shipped at least three games as a Lead or Senior Level Designer, including significant senior or lead experience on a narrative or open-structure game project.
  • Is comfortable with Unity, scripting tools, and 2D level editors.
  • Understands pacing, readability, navigation, and gameplay intent in a 2D environment.
  • Can and wants to strengthen storytelling through the game environment and quest design.
  • Has a natural leadership style and can engage teams supportively while maintaining a clear, realistic vision.
  • Has a strong understanding of Agile methodologies, including active listening, feedback culture, adapting to context, and encouraging autonomy.
  • Can apply problem-solving to turn constraints into creative opportunities.
  • Has strong communication skills, with attention to transparency and team well-being.
  • Speaks French; English proficiency is an advantage.

Responsibilities

  • Supervise the Level Design team, set priorities, structure iterations, and support team members’ development.
  • Collaborate with creative leadership and other leads to express the game vision through its levels.
  • Create and maintain level-design documentation, including clear intentions, high-level concepts, and an overview of key events such as enemies, narrative distribution, objectives, and secrets.
  • Design, prototype, and improve levels in Unity to meet project goals such as readability, exploration, and replayability.
  • Co-develop efficient production methodologies suited to a small team with substantial content demands.
  • Work with the technical team to define, develop, and improve integration tools to support production velocity and comfort.
  • Ensure the technical and functional quality of levels, including Unity integration, compliance with technical constraints, and performance monitoring.
  • Keep up with developments such as GDC talks, tools, and methodologies, and share insights to evolve team practices.
  • Work closely with artists, game designers, the narrative director, programmers, and testers to ensure a coherent and smooth player experience.

Desired Qualifications

  • Being comfortable in English.

About the Company

Old Skull Games

Independent game studio developing multi-platform titles

Old Skull Games is an independent game developer based in Lyon, France, creating games for mobile, PC, and consoles and working on both its own IPs and collaborative projects with major publishers. Its products are released through co-productions and self-publishing, with a focus on Games as a Service (GaaS) titles and some premium original console games. The studio distinguishes itself by maintaining a positive, inclusive work culture and by partnering with big names like Ubisoft, Bandai Namco, and Nickelodeon while building a diverse portfolio of over fifteen titles. Its goal is to scale the creation, production, and operation of original GaaS titles, while continuing to explore premium console experiences.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
Villeurbanne, France
Founded
2012

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