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Larian Studios

Develops premium RPGs for PC/consoles

Character Artist Intern

3D ModelingConfirmed live in the last 24 hours
InternshipGhent, BelgiumNo salary listedIn-person

About the Job

Requirements

  • Currently enrolled in third-level education in a course with an official internship programme.
  • Experienced in using ZBrush, Maya (or an equivalent), Substance Painter, and game engines such as Unreal or Unity.
  • Have a solid understanding of human anatomy and a strong sense of shape, colour, lighting, and composition.
  • Be able to communicate effectively, work in a team, and give and receive creative input.
  • Have a strong interest in medieval, fantasy, or steampunk characters and creatures.
  • Be proficient in written and spoken English.

Responsibilities

  • Bring interesting and believable 3D character models to life, with or without concept art, including humanoids, monsters, animals, clothing, armor, weapons, and hair.
  • Create, bake, and unwrap high-quality 3D models using ZBrush and Maya, and texture them with Substance Painter or equivalent 3D or 2D packages.
  • Ensure character models follow technical guidelines by working closely with departments such as Concept Art, Design, Tech Anim, and Tech Art.

About the Company

Larian Studios

Develops premium RPGs for PC/consoles

Larian Studios develops premium role-playing games (RPGs) for PC and consoles, with Divinity: Original Sin 2 as a flagship title. Its products are complete, story-driven games that blend combat, exploration, puzzles, and dialogue to create immersive experiences. The company monetizes through game sales and may offer DLCs or expansions, while keeping the core games as the main focus. Larian emphasizes high-quality development through strong internal tools for tracking performance and player feedback, and it engages with the community to refine its games. It differentiates itself with deep, tactical RPG gameplay, strong storytelling, cooperative multiplayer options, and a global approach to reach RPG enthusiasts. The goal is to deliver engaging, well-crafted RPGs to players worldwide and continuously improve them by incorporating feedback and expanding content.

Company size
501-1,000
Company stage
Pre-seed
Total funding
$3.2M
Headquarters
Ghent, Belgium
Founded
1996

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