Full-Time

iOS Software Engineer

Level 3

Updated on 9/4/2026

Snap

Snap

5,001-10,000 employees

Social media camera platform with AR

Compensation Overview

$100k - $176k/yr

+ RSUs

Company Historically Provides H1B Sponsorship

Palo Alto, CA, USA + 1 more

More locations: Santa Monica, CA, USA

Hybrid

Expected to work in an office 4+ days per week.

Bachelor's, Master's

Category
Software Engineering (1)
Required Skills
Distributed Systems
Computer Networking
A/B Testing
iOS/Swift
Observability

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Requirements
  • Experience with iOS services or distributed systems.
  • A solid understanding of networking, asynchronous and concurrent programming, and performance tuning on iOS.
  • Ability to understand the operational aspects of the system and participate in incident or hotfix investigation and resolution.
  • A proven track record of shipping consumer iOS features end to end.
  • A Bachelor of Science or Bachelor of Arts degree in a technical field such as Computer Science, or equivalent years of experience; alternatively, a Master's degree in a technical field.
  • At least 1 year of post-Bachelor's software development experience, unless qualifying with a Master's degree in a technical field.
Responsibilities
  • Design, build, and ship high-quality messaging features in the Snapchat iOS app.
  • Improve the reliability, latency, and performance of chat and media delivery on iOS.
  • Collaborate with product, design, and backend teams to define and execute the roadmap.
  • Instrument, analyze, and A/B test features to drive messaging engagement and daily active users.
  • Uphold code quality, testing, and observability for a large-scale iOS codebase.

Snap Inc. builds camera-based social media and AR experiences centered on Snapchat, a multimedia messaging app where messages disappear, with features like Stories and Discover. Its hardware, Spectacles, captures video and photos from the wearer’s perspective and ties into Snapchat. The app earns primarily from advertising, offering Snap Ads and AR Sponsored Lenses and Filters, plus revenue from Spectacles sales. The goal is to help people express themselves, connect in moments, and reach a young audience while growing ad and product revenue through a camera-first platform.

Company Size

5,001-10,000

Company Stage

IPO

Headquarters

Santa Monica, California

Founded

2011

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Simplify Jobs

Simplify's Take

What believers are saying

  • Q2 2026 revenue rose 19% to $1.6 billion, with net loss narrowing.
  • April 2026 layoffs cut 16% of staff, targeting $500 million annualized savings.
  • Saudi MCIT partnered with Snap in 2026 to train 20,000 Saudis by 2030.

What critics are saying

  • Pennsylvania sued Snap in August 2026 over addictive teen features and safety claims.
  • Advertising still drove 87% of 2025 revenue, leaving Snap exposed to ad-cycle shocks.
  • $2,195 Specs risks becoming another Spectacles-style flop and costly distraction.

What makes Snap unique

  • Snapchat reached 493 million DAUs in Q2 2026, preserving teen and global reach.
  • Unified Attribution with AppsFlyer and Adjust gives Snap stronger app-marketing measurement.
  • Specs launches fall 2026, extending Snap’s camera-first AR platform beyond smartphones.

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Benefits

Paid maternity, paternity, and family caregiver leave

Adoption, surrogacy, infertility, and fertility preservation benefits

Backup child care coverage, caregiver assistance, and digital maternity care support

Short-term disability, long-term disability, life insurance, and AD&D insurance

Comprehensive medical coverage

Dental coverage, including orthodontia benefits

Vision coverage, including LASIK benefits

Gym perks and discounts

Team fitness classes, hikes, and races

Sports leagues

Cooking and nutritional workshops

Generous time off and leave programs

Emotional and mental health support programs and apps

Social gatherings, team outings, and volunteering programs

401(k) plan

Compensation packages that let you share in Snap’s long-term success!

Growth & Insights and Company News

Headcount

6 month growth

0%

1 year growth

1%

2 year growth

1%
GCC Business News
Sep 4th, 2026
MCIT, Snap partner to equip 20k Saudis with digital skills.

MCIT, Snap partner to equip 20k Saudis with digital skills. * Follow author on Saudi Arabia's Ministry of Communications and Information Technology (MCIT) and Snap have signed a strategic partnership agreement on the sidelines of LEAP 2026 to enhance the readiness of national talent for the jobs of the future. The partnership aims to equip more than 20,000 Saudi nationals with essential digital skills by 2030, strengthening their readiness for emerging job opportunities and the evolving digital economy. The initiative will be implemented in collaboration with the Saudi Digital Academy, which will serve as the partnership's main implementing arm. The MCIT-Snap agreement establishes a framework for long-term cooperation to develop an integrated digital innovation ecosystem focused on nurturing national talent, enabling the growth of the digital economy, and strengthening digital trust. The partnership is also expected to contribute to the objectives of Saudi Vision 2030 while supporting the Kingdom's continued digital transformation and economic growth. You may like. Furthermore, the partnership comes as Saudi Arabia's digital sector continues to expand rapidly, driven by growing investment in advanced technologies and efforts to develop national capabilities. The Kingdom is also one of Snap's largest markets globally, with more than 26 million people using Snapchat each month. Saudi MCIT-HUMAIN sign MoU. Recently, Saudi MCIT signed a memorandum of understanding with HUMAIN to support the Kingdom's artificial intelligence infrastructure and strengthen its readiness to expand the adoption of AI applications. The partnership aims to support the development of data centers and provide the advanced infrastructure required for the growth of AI technologies and applications across different sectors. It also seeks to attract high-quality investments that can contribute to the expansion of Saudi Arabia's AI ecosystem and create new opportunities within the digital economy.

Yahoo Finance
Sep 3rd, 2026
Snap launches Unified Attribution globally with Adjust and AppsFlyer for mobile ad tracking

Snap is launching its Unified Attribution solution globally on Snapchat, partnering with mobile measurement firms Adjust and AppsFlyer. The expansion gives advertisers a single, consistent view of campaign performance through their existing measurement platforms. The rollout targets mobile marketers who rely on third-party attribution tools to track app installs, in-app events, and return on ad spend. It is positioned as a key step in Snapchat's broader ad tech roadmap as the company refines how advertisers measure and compare results across channels. The solution allows mobile marketers to view Snapchat performance inside Adjust or AppsFlyer, potentially lowering friction for advertisers to spend on Snapchat. This makes it easier for advertisers to compare results with rival platforms and shift budgets accordingly. Investors should watch for future disclosures on advertiser adoption rates and any changes in return on ad spend or cost per install.

eGamers.io
Aug 28th, 2026
Two hours a day: inside Meta's sweeping new teen limits for Instagram and Facebook.

Two hours a day: inside Meta's sweeping new teen limits for Instagram and Facebook. Last Updated: August 28, 2026 A daily ceiling of two hours. That is what Meta has now agreed to impose on teen accounts across Facebook and Instagram in the US, and of everything in this settlement, it is the piece the affected users will genuinely notice. Much of the rest of the deal reads like a compliance document. This clause reads like a curfew. What Meta actually signed. As part of a child safety settlement struck with attorneys general nationwide, Meta committed to far-reaching changes for teenage users. The agreement obliges the company to roll out new safeguards on Instagram and Facebook that alter how teens engage with each platform and limit their access at certain hours. Behind the settlement is a nationwide lawsuit claiming that Meta, Google, TikTok and Snap failed to keep children safe and deliberately engineered their platforms to be "addictive." Signatories number 51 US states and territories, among them New York, New Jersey, California, Nevada, South Carolina, Washington, Illinois and many more. The bulk of these protections must remain in force for a minimum of 10 years. That figure deserves a pause. Product policies at this company tend to last about as long as a beta feature. A decade-long obligation backed by 51 attorneys general is another matter entirely. Where the rules don't apply. Every US state will see the changes on Facebook and Instagram, with two exceptions. New Mexico is currently fighting its own legal case against Meta. Florida, which has already prohibited children under 14 from opening social media accounts, falls outside the deal altogether. Texas negotiated its own separate settlement with Meta containing comparable requirements. Which means a parent trying to figure out whether their child's account is affected gets an answer that hinges on their zip code. For a settlement billed as nationwide, that is an awkward result. The safeguards Meta says it's keeping. Meta has pledged to retain a number of protections it already operates. Teen accounts default to more private settings across the board. "Potentially suspicious adults" cannot send them messages. Adults face added friction when trying to find, follow or interact with younger users. The company added that its age-appropriate content restrictions will stay too - the filters that keep posts featuring nudity, sexual content, strong language or dangerous stunts away from teens. None of this breaks new ground. These are existing policies, now bound by a legal agreement rather than announced in a blog post. How comforting that is depends on how much stock you put in the blog post. The $17.1 billion asterisk. Over the next 10 years, Meta owes states $17.1 billion. Yet $5.3 billion of that total is contingent on conditions the company cannot influence. According to Meta, that $5.3 billion will change hands only if TikTok and YouTube match the payment, introduce a daily time cap for teens, impose nighttime restrictions and deploy age assurance measures. The company is publicly urging both rivals to follow suit, arguing that "these protections will only be truly effective if we work with our peers." Stripped of the framing: Meta has tied roughly 31 percent of its own settlement bill to the conduct of two competitors that signed nothing. It is a shrewd bit of negotiating, applying public pressure to TikTok and YouTube while costing Meta nothing should they shrug it off. What to watch for on your kid's phone. For anyone overseeing a teen's account, the two-hour cap and the overnight restrictions are the changes likely to spark arguments at the dinner table. The remainder plays out silently inside account settings that most teens never bother to open. Start by checking your state. In New Mexico or Florida, none of it applies, and the talk you need to have with your kid is simply the one you were already planning.

GlobeNewswire
Aug 27th, 2026
New patent intelligence report reveals the hidden competitors in the race to build AI Smart Glasses.

New patent intelligence report reveals the hidden competitors in the race to build AI Smart Glasses. PatentVest's newest PV Pulse analysis finds Apple's and Microsoft's AI smart glasses-relevant patent portfolios outrank Google's, Snap's, and Samsung's - despite neither company selling an AI smart glasses product. Dallas,TX, Aug. 27, 2026 (GLOBE NEWSWIRE) - PatentVest, a provider of patent-based competitive intelligence for technology, IP, and innovation leaders, today released its newest PV Pulse report, "Who's Actually Building the AI in AI Smart Glasses?" The report analyzes validated patent activity across 12 companies shaping the category - the seven companies currently building or shipping AI smart glasses, two component suppliers whose IP sits underneath nearly every product in the space, and three large technology companies with no shipping product at all. The analysis finds that two of those three non-shipping companies, Apple and Microsoft, hold some of the strongest AI-capability patent positions in the entire category. Apple's validated portfolio - an estimated 1,550 patent families - is larger than Google's or Snap's, and ranks in the top three across every AI capability area PatentVest measured, including eye tracking, gesture, perception, and voice. Microsoft's AR-rendering portfolio (409 families) is nearly tied with Meta's (445) - the exact patent category behind the Ray-Ban Meta and Orion strategy. Neither Apple nor Microsoft sells a single pair of AI smart glasses today. "Ask most people in this industry who's actually leading the AI smart glasses race, and they'll name the companies with products on shelves," the report states. "The patent office is telling a different story." AMONG THE REPORT'S OTHER FINDINGS: * Meta holds the largest validated portfolio in the category, at approximately 1,900 patent families, with a clear lead in AR rendering, gesture, eye tracking, perception, and wearable form factor. * Samsung's widely cited 1,525-family patent count is misleading: split by legal entity, Samsung Electronics' legitimate glasses-system portfolio is closer to 550 validated families, while the larger share of Samsung Display's count is upstream OLED-panel manufacturing IP, not smart-glasses technology. * EssilorLuxottica - Meta's own manufacturing partner for Ray-Ban Meta - holds an estimated 530 validated patent families on its own, more than XREAL, Xiaomi, and Vuzix combined (approximately 380), despite not being a glasses brand itself. * While Meta, Google, Snap, Xiaomi, and XREAL all reached their highest single-year filing count in 2022, Microsoft's filing activity peaked in 2017 and has cooled since - even as its AR-rendering portfolio remains nearly tied with Meta's. The companies most people assume are competing in AI smart glasses and the companies actually building the underlying IP behind the category turn out to be two different lists, a gap this report is built to surface for anyone tracking the space." The full report includes a company-by-company breakdown across eight AI capability battlegrounds - AR rendering, voice, perception, gesture, eye tracking, privacy, memory/agent, and wearable form factor, along with jurisdictional filing data, portfolio maturity analysis, and a look at which companies built their AI capabilities organically versus through acquisition. The full PV Pulse report, "Who's Actually Building the AI in AI Smart Glasses?," is now available here:https://insights.patentvest.com/whos-actually-building-the-ai-in-ai-smart-glasses. About PatentVest PatentVest is an AI-native intellectual property strategy and IP law company helping technology-driven organizations build stronger, future-defensible patent portfolios while accelerating commercialization and maximizing enterprise value. By combining proprietary AI workflows with experienced intellectual property professionals, PatentVest delivers strategic IP advisory, portfolio management, patent prosecution, and commercialization-focused solutions that improve quality, consistency, and efficiency across the innovation lifecycle. PatentVest is building the next generation of intellectual property workflows by combining AI-enabled automation with expert review and standardized quality controls. Its approach is designed to help innovators make better filing decisions, reduce unnecessary patent spend, and protect their most valuable assets with greater confidence and predictability. Media Contact [email protected]

Yahoo Finance
Aug 27th, 2026
Pennsylvania sues Snap over youth engagement features that drive core monetization model

Pennsylvania's Attorney General has sued Snap Inc., alleging Snapchat misleads parents about mature content and uses features that encourage compulsive use among minors. The lawsuit targets engagement mechanics like Snapstreaks, infinite scroll, and Friend Solar System that drive user behaviour, particularly among younger audiences. The case challenges core features that generate time spent and ad impressions, potentially affecting Snap's path to profitability. Snap has historically operated at a loss, with current earnings at minus $409.9 million. Meanwhile, Snap appointed Rowan Saghayroun as Head of Communications for Saudi Arabia, signalling continued international expansion efforts. The company's narrative projects $8.1 billion revenue and $384.0 million earnings by 2029, requiring 10.0% yearly revenue growth.