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Osmo creates educational and interactive play experiences for children, focusing on early learning and elementary school age groups. The company offers a play system that combines physical play pieces with digital apps, allowing children to engage in hands-on learning while using screens in a productive way. This approach promotes 'healthy screen time' by encouraging active participation rather than passive consumption. Osmo sells starter kits, expansion packs, and individual games that cover subjects like math, spelling, coding, and creativity, along with subscription services for additional content. Revenue comes from direct sales on their website and partnerships with retailers and educational institutions. Osmo also fosters a community through the Osmo Social Club, which helps build brand loyalty and expand its reach.
Company Stage
Acquired
Employees
201-500
Industries
Consumer Software, Education
Total Funding
$37.5M
Headquarters
N/A
Founded
2013
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Core Values - An open work environment that values autonomy, initiative and collaboration at all levels. We also offer flexible schedules.
High Caliber Team - An opportunity to work with a diverse team of talented people coming from companies such as Google, Electronic Arts and Disney.
Positive Impact - Help us invent the next generation of visual computing while re-imagining play and creativity for children and adults alike.
Compensation - Competitive compensation and equity. Proactive adjustment of compensation based on quality and impact.
Fun Environment - Friendly coworkers, team outings, TGIFs and video games. Work hard, play hard!
All you need - Everything you need to make your work more enjoyable, including catered lunches, well stocked pantry, flexible schedule, commuter benefits and more!
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