Osmo

Osmo

Educational play experiences for children

About

Osmo creates educational and interactive play experiences for children, focusing on early learning and elementary school age groups. The company offers a play system that combines physical play pieces with digital apps, allowing children to engage in hands-on learning while using screens in a productive way. This approach promotes 'healthy screen time' by encouraging active participation rather than passive consumption. Osmo sells starter kits, expansion packs, and individual games that cover subjects like math, spelling, coding, and creativity, along with subscription services for additional content. Revenue comes from direct sales on their website and partnerships with retailers and educational institutions. Osmo also fosters a community through the Osmo Social Club, which helps build brand loyalty and expand its reach.

Company Stage

Acquired

Employees

201-500

Industries

Consumer Software, Education

Total Funding

$37.5M

Headquarters

N/A

Founded

2013


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Simplify's Take

What believers are saying

  • Osmo's acquisition by BYJU'S and subsequent partnerships, such as with Disney, provide significant growth opportunities and expanded market reach.
  • The company's innovative product line, including the Osmo Projector, demonstrates a commitment to addressing current educational needs, particularly in remote learning environments.
  • Frequent sales events and discounts, like those during Black Friday and Amazon Prime Early Access, make Osmo's products more accessible to a broader audience.

What critics are saying

  • The departure of key executives, such as the former CEO Cherian Thomas, could lead to strategic instability and affect company morale.
  • The highly competitive edtech market requires continuous innovation, and failure to do so could result in losing market share to more agile competitors.

What makes Osmo unique

  • Osmo uniquely integrates physical play pieces with digital apps, creating a hands-on learning experience that stands out in the edtech market.
  • The emphasis on 'healthy screen time' differentiates Osmo from other digital learning tools that may not prioritize balanced screen usage.
  • Osmo's community-driven approach, including the Osmo Social Club, fosters organic brand loyalty and engagement, unlike competitors who may rely solely on traditional marketing.

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Benefits

Core Values - An open work environment that values autonomy, initiative and collaboration at all levels. We also offer flexible schedules.

High Caliber Team - An opportunity to work with a diverse team of talented people coming from companies such as Google, Electronic Arts and Disney.

Positive Impact - Help us invent the next generation of visual computing while re-imagining play and creativity for children and adults alike.

Compensation - Competitive compensation and equity. Proactive adjustment of compensation based on quality and impact.

Fun Environment - Friendly coworkers, team outings, TGIFs and video games. Work hard, play hard!

All you need - Everything you need to make your work more enjoyable, including catered lunches, well stocked pantry, flexible schedule, commuter benefits and more!

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