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DreamWorks Animation

Produces animated films and TV series

Associate Design Director

Product & Experience DesignConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listed

About the Job

Requirements

  • Demonstrated experience defining system architectures at the intersection of design and programming, translating complex needs into clear abstractions, reusable building blocks, and well-defined interfaces.
  • Strong understanding of modularity, abstraction, and composition, with the ability to explain architectural decisions and their tradeoffs to designers and engineers.
  • Strong experience in game design on AAA or high-quality indie productions.
  • Experience leading or coordinating multidisciplinary teams or large gameplay initiatives.
  • Strong understanding of gameplay systems, player experience, progression, systemic design, and production realities.
  • Strong organizational and communication skills, with the ability to align multiple teams and stakeholders.
  • Ability to balance creative vision with practical production constraints and technical feasibility.
  • Strong knowledge of Unreal Engine 5 and Blueprint scripting workflows.
  • Comfort operating across multiple gameplay domains, features, and team structures.
  • Experience collaborating closely with Design, Production, Engineering, Art, and UX leadership.
  • Ability to make informed moment-to-moment decisions while maintaining alignment with broader project goals.
  • Must be willing to work in the Montreal office a minimum of 4 days a week.
  • Must be willing to work overtime when required, in accordance with Quebec labor standards.
  • Must be legally authorized to work in Canada.
  • Must be willing to travel for work-related business, if necessary.

Responsibilities

  • Support the Design Director in driving execution, alignment, and day-to-day coordination of the project’s design vision across pillars and disciplines, ensuring design decisions, priorities, and follow-through remain consistent across the project.
  • Partner with the Design Director to define the architecture of shared systems at the intersection of design and programming, including the creator-facing user-generated content API through which creators build their own experiences, defining clear systems, reusable capabilities, and consistent interfaces.
  • Support the execution and communication of gameplay systems and player experience.
  • Maintain visibility across multiple pillars, strike teams, and cross-disciplinary initiatives to help ensure alignment and consistency.
  • Drive follow-up, coordination, and resolution of cross-team design topics and dependencies.
  • Support design decision-making on gameplay systems, player experience, workflows, and feature implementation.
  • Collaborate with Production, Engineering, Art, User Experience, Animation, Audio, and other disciplines to align creative goals with execution realities.
  • Help identify risks, blockers, communication gaps, and production challenges, and proactively work toward solutions.
  • Mentor and support designers across the team by providing feedback, guidance, and design oversight.
  • Ensure documentation, communication, and design intentions remain clear and actionable across teams.
  • Contribute to reviews, playtests, iteration, and feature evaluations to help maintain quality and consistency across the experience.
  • Help maintain consistency between long-term vision, short-term priorities, and day-to-day execution.

Desired Qualifications

  • Experience with user-generated content systems, sandbox gameplay, live services, or player-driven experiences.
  • Strong systems-design sensibilities and understanding of emergent gameplay.
  • Experience supporting feature teams, strike teams, or horizontal cross-project initiatives.
  • Experience designing creator tools, scripting interfaces, APIs, or frameworks used by others to build gameplay experiences.
  • Experience reviewing implementation quality and ensuring consistency across multiple gameplay features.
  • Strong problem-solving skills and ability to navigate ambiguity in fast-moving production environments.
  • Interest in iterative development, rapid prototyping, and collaborative creative workflows.

About the Company

DreamWorks Animation

Produces animated films and TV series

DreamWorks Animation produces animated films and television shows for family and children audiences, creating stories and characters that appeal to multiple generations. Its products are brought to life through a full animation pipeline, including in-house technology like the Moonray rendering platform, and a studio ecosystem that supports development from concept to release. Work combines artistry and engineering to deliver feature films, TV series, and related experiences, with revenue coming from box office, licensing, merchandise, and partnerships with streaming services. The company differentiates itself with its proprietary animation technology, a large creative talent pool at its Glendale campus, and a track record of popular franchises such as How to Train Your Dragon, along with award-winning storytelling. Its goal is to produce high-quality, engaging animated content and advance animation technology while expanding its franchises across theaters, TV, and digital platforms.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$15M
Headquarters
Glendale, CA
Founded
1994

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