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Electronic Arts

Global publisher of live-service video games

Software Quality Engineer

Test Automation EngineeringUpdated on Nov 9
Full-timeSeoul, South KoreaNo salary listed

About the Job

Requirements

  • A bachelor's degree in Computer Science or a related IT field, or equivalent industry experience.
  • A minimum of 5 years of hands-on software development experience.
  • Proficiency in at least one major programming language such as C++, C#, Java, JavaScript/TypeScript, or Scala.
  • Experience with scripting languages such as Python, Shell Script, or Groovy.
  • Demonstrated experience developing automation tools or automating development and quality processes.
  • Practical experience using CI/CD tools such as Jenkins, GitLab CI, Travis, or Bamboo.
  • Experience with Lean/Agile software development processes.
  • Hands-on experience using AI/ML to enhance legacy workflows, tools, and engineering efficiency.
  • Basic English written and verbal communication skills for working in a global team environment.

Responsibilities

  • Support the Quality Verification process for FC Online and related projects by developing test automation tools.
  • Collect and analyze requirements from game development and QA teams to create tailored technical solutions.
  • Analyze existing workflows and legacy tools, and transform them using AI-driven approaches to improve automation, intelligence, efficiency, and quality.
  • Analyze and verify system architecture and non-functional requirements, including scalability, reliability, and performance, for large-scale microservices-based game servers and backend systems.
  • Design and enhance load testing tools for performance under high user loads.
  • Collaborate with global Quality Engineering teams to share technologies and integrate best practices.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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