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Ghost Story Games

Self-publishing game studio crafting narrative-driven experiences

Senior Level Artist

3D ModelingConfirmed live in the last 24 hours
Full-timeMassachusetts, USAIn-person

About the Job

Requirements

  • Established experience in the game industry as a mid-level to senior Level Artist, preferably with experience working on larger, complex productions.
  • Proficient art and technical experience within a real-time game engine; Unreal 4 is a plus.
  • An experienced eye for form, line, value, rhythm, composition, and deliberate visual hierarchy, including focus direction, small-medium-large shape balance, and the 80/20 rule.
  • Familiarity with performance evaluation and optimization, working mindfully within metrics to maintain a smooth player experience.
  • Experience with effective team-based iteration techniques, considering the overall game experience and creative vision and applying an order-of-operation and return-on-investment approach to iterative development.
  • Ability to learn and understand technical tools and systems so they can be pushed to the limit to create visually interesting spaces.
  • Ability to work autonomously on ambiguous, challenging cross-functional tasks, recognize when to seek advice, and take initiative for the benefit of the team and project.

Responsibilities

  • Prototype and execute visually compelling environmental spaces that support gameplay and tell cohesive visual stories aligned with the script and overall world vision.
  • Collaborate with level design to support gameplay, considering navigation, pacing, compositional sight lines, cover, verticality, and artificial intelligence.
  • Drive the visual assets for assigned spaces by collaborating with art leadership, level and narrative design, concept art, and external art vendors to plan, prototype, and implement assets within the established pipeline and technical specifications.
  • Monitor the performance profile of assigned levels, author visual content efficiently, and ensure it fits established memory and performance budgets.
  • Collaborate cross-functionally with other content disciplines to analyze the performance profile of spaces and develop balanced optimization plans.
  • Support and mentor junior artists and contribute to a supportive and collaborative studio culture.

Desired Qualifications

  • Passion for deeply narrative-driven games, particularly first-person shooters.
  • Additional traditional art or architecture background.
  • Experience working effectively and collaboratively with a diverse mix of internal and distributed teams.

About the Company

Ghost Story Games

Self-publishing game studio crafting narrative-driven experiences

Ghost Story Games is a self-publishing game development studio focused on creating narrative-driven video game experiences with immersive world building. Its project Judas uses Narrative Lego, a custom narrative engine that adapts the visuals, gameplay, and story in response to how players interact with the game, delivering a personal journey that changes based on choices. The company differentiates itself by its tested team pedigree from Irrational Games (System Shock 2, BioShock, BioShock Infinite) and its commitment to self-publishing and adaptive storytelling. The goal is to broaden the art of storytelling in games by delivering evolving, player-responsive narratives that guide humanity toward a future on Proxima through a revolution-led journey with complex characters, settings, and choices.

Company size
11-50
Company stage
Not listed
Total funding
Not listed
Headquarters
New York City, United States
Founded
2017

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