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Atari

Pioneered arcade and home video games

Senior UX Designer - Mobile

Full-TimeUpdated on 10/16/2026Deadline 11/1/26
No salary listed
Senior
Melbourne VIC, Australia
HybridMinimum two days per week in the Melbourne studio. Remote candidates should overlap with Australian business hours.
Product & Experience DesignProduct Design

About the job

Requirements
  • Have 5+ years of commercial UX design experience and a portfolio demonstrating meaningful improvements to the player experience.
  • Be comfortable using Figma and other prototyping tools.
  • Have foundational knowledge of design principles.
  • Understand player motivations, cognitive overload, joyful feedback, and play loops that drive engagement.
  • Demonstrate knowledge of information architecture and interactive design, including information hierarchy and sequencing content within screens and flows.
  • Understand accessibility and usability, including physical strain, hardware-specific design, and readable text and cues.
  • Have basic familiarity with how games are technically held together.
  • Stay current with mobile and games UX patterns, platform developments, and industry best practices.
  • Understand business objectives while creating player experiences.
  • Have experience working cross-functionally and advocating respectfully for design decisions.
  • Play a wide range of games and follow emerging trends.
Responsibilities
  • Create, revise, refine, and advise on UX journeys and information presentation across the studio’s games.
  • Produce wireframes, user flows, prototypes, and high-fidelity mock-ups that communicate design decisions to the team and stakeholders.
  • Iterate quickly with MVP visuals and advise when additional polish or communication feedback is needed to validate UX.
  • Collaborate with product and development teams to review implemented designs on device and in-engine, test player experience, and iterate based on design direction, playtesting, and analytics.
  • Partner with product and creative leadership to identify problems and map and improve the player experience holistically.
  • Champion player-centric design principles, mentor the team, and share knowledge.
  • Participate in design reviews, provide feedback to others, and seek feedback on own work.
  • Help create a psychologically safe, collaborative environment where people feel comfortable sharing ideas, raising concerns, and taking creative risks.
  • Advocate for the quality of the games and the team’s values.
Desired Qualifications
  • Have UI and graphic design skills, including the ability to illustrate and direct graphic design toward final execution.
  • Have experience conducting user research sessions and preparing reports.

About the company

Atari creates electronic entertainment for both arcades and homes. It popularized cartridge-based home gaming with the Atari 2600, letting players swap in different games on one console. Arcade cabinets and home consoles used simple controllers and interchangeable software to deliver varied experiences. The goal is to bring interactive entertainment to a wide audience by building a broad library of arcade and home game titles.

Company Size

501-1,000

Company Stage

IPO

Headquarters

New York City, New York

Founded

1972

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Simplify's Take

What believers are saying

  • Reuters on August 3, 2026 said Atari revenue hit €56 million, a decade high.
  • Hipster Whale generated $8.3 million revenue and $4.6 million EBITDA before the June 2026 deal.
  • Atari's core business posted €0.9 million operating income and €11.0 million operating cash flow.

What critics are saying

  • Thunderful added a €7.6 million operating loss in FY2026, crushing group profitability.
  • Atari ended FY2026 with €77.6 million net debt and July 2026 bond refinancing.
  • If nostalgia sales stall, Atari's acquisition-driven model collapses into a small-IP debt trap.

What makes Atari unique

  • Wade Rosen's 2023 strategy packages Atari's nostalgia, emulation, hardware, and studio acquisitions.
  • Atari controls retro IP through Thunderful, Hipster Whale, Implicit Conversions, and Ubisoft titles.
  • The 2024 2600+ and 2025 7800+ turn legacy brand equity into physical products.

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Benefits

  • Health Insurance
  • Dental Insurance
  • Vision Insurance
  • 401(k) Retirement Plan
  • 401(k) Company Match
  • Paid Vacation

Growth & Insights and Company News

Headcount

6 month growth

11%

1 year growth

11%

2 year growth

11%
Yahoo Finance
Aug 3rd, 2026
Atari returns to profit with $63.3M revenue, highest in over a decade

Video game developer Atari reported annual revenue of €56 million ($65 million), its highest in over a decade, as the Paris-based company returned to profit through reviving old franchises and acquiring studios. The former bankruptcy-protected arcade pioneer raised its stake in Swedish publisher Thunderful to 97%, bought Crossy Road-maker Hipster Whale for $29.3 million, and acquired IP rights to five Ubisoft titles including Child of Eden and Grow Home. Games revenue rose 67.7% to €46.1 million, whilst hardware revenue jumped 83% to €7.3 million. Current operating income turned positive at €0.9 million versus a €0.8 million loss previously. CEO Wade Rosen said Atari was "reaching operational profitability for the first time in several years".

MarketScreener
Jun 1st, 2026
Atari S A : Acquires Mobile Developer Hipster Whale

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Game Developer
Apr 24th, 2026
Atari acquires emulation studio Implicit Conversions

The deal includes Implicit Conversions' proprietary emulation technology, Syrup.

Push Square
Apr 23rd, 2026
Atari acquires Implicit Conversions, developer behind 100+ PS Plus Premium classics

Atari has acquired Implicit Conversions, a studio specialising in bringing retro games to modern systems, including many classic titles available on PS5 and PS4 through PS Plus Premium. The studio joins Atari's growing portfolio of retro gaming teams, which includes Digital Eclipse and Nightdive. According to its website, Implicit Conversions has ported over 100 classic titles to modern consoles, including Fear Effect, Fighting Force and Mortal Kombat series. Atari CEO Wade Rosen highlighted the addition of Implicit Conversions' proprietary Syrup engine to the publisher's toolkit. It remains unclear whether the acquisition will affect the studio's work on PlayStation retro titles, though likely minimal impact is expected. Financial terms were not disclosed.

Gematsu
Jul 29th, 2025
Atari to acquire Thunderful Group

Atari has entered into an agreement with Thunderful Group to acquire approximately 82 percent of the outstanding shares and votes of Thunderful Group for approximately €4.5 million, the companies a…