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Scopely

Creates and runs games with ongoing updates

Senior Graphics Engineer

Game EngineeringPosted on Nov 9
Full-timeNo salary listed

About the Job

Requirements

  • At least 5 years of graphics programming experience, focused on mobile platforms.
  • Strong C++ skills and experience working in performance-critical rendering code.
  • Solid knowledge of Vulkan and/or Metal APIs.
  • Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs.
  • Understanding of mobile GPU architecture, including tiling, bandwidth, and power constraints.
  • Proficiency in GPU performance profiling and optimization workflows.
  • Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling and visibility approaches.

Responsibilities

  • Develop and optimize real-time rendering features on mobile platforms using Vulkan on Android and Metal on iOS.
  • Work with clustered- and meshlet-based geometry systems, implementing GPU-driven visibility, culling, and level of detail (LOD).
  • Integrate and refine modern rendering techniques such as clustered or tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR).
  • Assist in developing real-time global illumination features in collaboration with senior technical staff, ensuring scalability across device tiers.
  • Write and optimize shaders in HLSL, GLSL, and MSL for power-efficient mobile performance.
  • Profile GPU and CPU performance and analyze rendering bottlenecks using RenderDoc, Perfetto, Xcode GPU Debugger, and Mali and Snapdragon profilers.
  • Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs.
  • Collaborate with engine and content teams to ensure visuals meet quality and performance goals across platforms.
  • Stay informed on industry rendering trends and suggest improvements to the pipeline.

Desired Qualifications

  • Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions.
  • Background in custom engine development or low-level rendering systems.
  • Contributions to open-source graphics tools or technical publications.
  • Cross-platform rendering experience beyond mobile, including PC or console.

About the Company

Scopely

Creates and runs games with ongoing updates

Scopely develops, publishes and operates video games for players on mobile devices, computers and consoles. Its portfolio includes MONOPOLY GO!, made in partnership with Hasbro, and location-based games such as Pokémon GO, whose teams joined its Scopely Explore business. Game teams add events, social features and content updates so players can keep returning to the same game over time. Many titles are free to start and earn money through optional in-game purchases, supported by the proprietary Playgami platform and shared publishing services across owned and partner studios. Scopely was founded in 2011 and is headquartered in Culver City, California.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$998.8M
Headquarters
Culver City, CA
Founded
2011

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