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Frima Studio

Video game development and co-development studio

Unreal Programmer

Game EngineeringPosted on Nov 11
Full-timeQuébec City, QC, CanadaNo salary listed

About the Job

Requirements

  • A bachelor's degree in computer science or a related field, combined with experience deemed equivalent.
  • More than five years of experience as a video game programmer, including at least one year with Unreal Engine 4 or 5.
  • Strong knowledge of C++.
  • Willingness to travel internationally as needed.
  • Excellent written and spoken command of French and English; English is required to collaborate with English-speaking partners.
  • Proactivity, independence, resourcefulness, attention to detail, and ability to work well in a team.
  • Diplomacy, patience, organization, and thoroughness.
  • Willingness to question assumptions.
  • Commitment to quality work and adherence to deadlines.

Responsibilities

  • Participate actively in the design and development of video games as part of a multidisciplinary production team on a co-development project.
  • Attend daily Scrum-style meetings to discuss technical challenges and track deliverables rigorously.
  • Participate in code reviews with team members.
  • Provide technical support to resolve roadblocks and propose proactive solutions to keep the project on track.
  • Develop, optimize, and maintain game features, ensuring their performance and interoperability with other systems.
  • Create prototypes of game mechanics using an iterative approach.
  • Integrate 3D objects, animations, interfaces, visual effects, and audio files.
  • Participate in updating the game engine and the SDKs used in the game.
  • Participate in creating tools to improve team efficiency.
  • Document work performed.

Desired Qualifications

  • Experience participating in the full development cycle of a mobile game is a significant asset.

About the Company

Frima Studio

Video game development and co-development studio

Frima Studio is a Canadian game developer that splits its work between co-developing games for major publishers and creating its own original game titles. It handles the full cross‑platform development cycle for PC, console, and mobile games, including licensed properties, brand adaptations, live operations, and data‑driven market analysis to guide creative development. The company differentiates itself through a dual business model (work-for-hire and original IP creation) and by using market data to steer its projects, as well as through expanding its capabilities with acquisitions (e.g., Volta, Humagade) and collaborations with big publishers like Microsoft, EA, Ubisoft, and Warner Bros. Its goal is to build and grow a portfolio of original IPs while providing development services to partners, a strategy that continued with the 2024 acquisition of its catalog by Epic Storyworlds for revival.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
Quebec City, Canada
Founded
2003

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