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Electronic Arts

Global publisher of live-service video games

Experience Design Intern

Product DesignPosted on Nov 11
Internship · Winter 2027Kuala Lumpur, Federal Territory of Kuala Lumpur, MalaysiaNo salary listedIn-person

About the Job

Requirements

  • A foundation in visual design and a good sense of aesthetics, composition, typography, color, and visual hierarchy.
  • A basic understanding of user experience and interaction design principles, or close attention to how interfaces and interactions shape experiences of games or digital products.
  • Proficiency in Figma and familiarity with Photoshop, Illustrator, or other Adobe design tools.
  • Hands-on experience with game engines or game editors, such as Unity or Unreal Engine, and comfort working with UI and interactive elements in an engine environment.
  • Curiosity about player behavior and a thoughtful approach to researching different solutions before starting design work.
  • Comfort receiving feedback, iterating on designs, and collaborating with team members to bring designs from concept to implementation.
  • Passion for games and eagerness to pursue a career in experience design and game development.

Responsibilities

  • Help design player experiences and user interfaces for FC Mobile across different features and game flows.
  • Create user flows, wireframes, UI mockups, and interactive prototypes to communicate and validate design ideas.
  • Explore different interaction and visual solutions to improve usability, clarity, accessibility, and overall player experience.
  • Create and refine UI components and visual assets while maintaining consistency with the game's visual language and design system.
  • Work with game editors and engines to prototype, implement, and refine UI and interaction designs in the game environment.
  • Collaborate with designers, artists, engineers, and other team members to understand requirements, gather feedback, and bring designs from concept to implementation.
  • Review existing game experiences, identify potential player pain points, and propose thoughtful design improvements.
  • Explore new interaction patterns, visual directions, motion concepts, and experience ideas for future FC Mobile experiences.

Desired Qualifications

  • Experience with motion design, 3D tools, or advanced prototyping.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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