Sony Music Entertainment

Sony Music Entertainment

Global music label managing artists' royalties

Spring 2023 Internship - Los Angeles, Onsite

InternshipPosted on 10/12/2022
No salary listed
Bachelor's, Master's
Los Angeles, CA, USA

About the job

Requirements
  • Be enrolled in a matriculated program, in pursuit of an Associate's, Bachelor's, or Graduate degree at an accredited institution and provide Official Transcript documentation of your degree progress
  • Be at least in sophomore class standing or above
  • Flexibility to work on-site in California, Miami, Nashville or New York City
  • Be authorized to work in the United States

About the company

Sony Music Entertainment

Sony Music Entertainment

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Sony Music Entertainment develops, promotes, and monetizes musical talent while handling music rights and royalties on a global scale. It earns revenue from music sales (physical, digital, and streaming), licensing for film and advertising, live performances, and managing artists' royalties, plus an Artist Portal that shows royalty analytics. Its edge comes from diversified revenue streams, direct artist support, and transparent earnings management that helps artists plan their careers. Its goal is to be a global partner for artists, expanding talent reach and ensuring fair compensation.

Company Size

10,001+

Company Stage

Growth Equity (Non-Venture Capital)

Total Funding

$700M

Headquarters

New York City, New York

Founded

1929

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Simplify Jobs

Simplify's Take

What believers are saying

  • Sony Music resolved Jermaine Dupri's royalty dispute by August 28, 2026, removing a distraction.
  • The GungHo alliance opens games revenue by December 30, 2026 through Sony IP collaborations.
  • Sony Music's September 18, 2026 Suno suit pressures rivals into paid licensing negotiations.

What critics are saying

  • Suno and Udio lawsuits expose Sony Music to years of expensive AI discovery.
  • Jermaine Dupri's July 2026 royalty suit alleged underreporting, signaling recurring catalog-accounting disputes.
  • If courts bless AI-trained music models, Sony Music's licensing leverage erodes across streaming and publishing.

What makes Sony Music Entertainment unique

  • Sony Music spans recorded music, publishing, and rights enforcement across global catalogs.
  • Sony Music weaponizes catalog ownership, suing Suno on September 18, 2026 over 60,202 recordings.
  • Sony Music Japan bought 22.9% of GungHo on August 28, 2026, expanding IP monetization.

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Benefits

You join an inclusive, collaborative and global community where you have the opportunity to fuel the creative journey

A modern office environment designed to foster productivity, creativity, and teamwork

An attractive and comprehensive benefits package including medical, dental, vision, life & disability coverage, and 401K + employer matching

Voluntary benefits like company-paid identity theft protection and resources for pets, mental health and meditation resources, industry-leading fertility coverage, fully paid leave for childbirth or bonding, fully paid leave for caregivers, programs for loved ones with developmental disabilities and neurodiversity, subsidized back-up child and elder care, and reimbursement for adoption, surrogacy, tuition and student loans

We invest in your professional growth & development

Time off for a winter recess

Growth & Insights and Company News

Headcount

6 month growth

↑ 1%

1 year growth

↑ 1%

2 year growth

↑ 1%
Yahoo
Sep 18th, 2026
Sony Music and UMG say Suno's new models still violates their copyright.

Sony Music and UMG say Suno's new models still violates their copyright. Ian Carlos Campbell Fri, September 18, 2026 at 2:06 PM PDT * Sony Music Entertainment and Universal Music Group are suing AI music generator Suno for allegedly infringing on their copyright with its newest v6 models, challenging the company's claim that the models were trained on licensed material. Sony Music Entertainment and Universal Music Group (UMG) are suing AI music generator Suno for allegedly infringing on their copyright with its newest v6 models, Variety reports. The claim challenges the story Suno has generally told about its latest AI models, which are the first it's released since signing licensing deals with Warner Music Group and BMG. While Suno used licensed material to create the v6 lineup, in their lawsuit (obtained by Music Business Worldwide), Sony Music and UMG specifically take issue with the company's public acknowledgement that the models were also trained on "users' 'interactions' with Suno's service," which they take to mean "the outputs of, and preference signals derived from, prior models that Suno built by copying Plaintiffs' recordings without authorization." Under that understanding, both companies claim Suno could be responsible for infringing on the copyright of at least 60,202 sound recordings. That leaves it liable for up to $9 billion in damages under US copyright law, plus up to $2,500 for each time Suno circumvented YouTube's anti-downloading tech to scrape songs, according to MusicBusinessWorldwide. Naturally, the company disagrees with Sony Music and UMG. "These claims remain fundamentally flawed on both the facts and the law," the company said in a statement to Engadget, while reaffirming that "Suno exists so that more people can make new music." "Over the past two years, we have doubled down on this goal, launching v6 in partnership with WMG, BMG, and Believe," the company continued. "v6 was trained on content licensed from our partners, interactions including creations and preference signals from our community, and the accumulated learnings from our team. We are excited for a future where AI and the music industry continue to strengthen one another and build entirely new product experiences for artists, fans and the broader music community." This new lawsuit builds on Sony Music, UMG and WMG's previous suit against the company, and a July 2026 hack of Suno's data that revealed the AI company scraped millions of songs and lyrics from platforms like YouTube Music, Deezer and Genius to train its earlier models. In the past, Suno has justified scraping music to train AI as falling under the fair use doctrine. Alongside the release of its v6 models, though, the company ended support for its older models, which at least suggests it thinks offering a product trained on licensed material is more palatable to critics. If a judge is swayed by record companies' understanding of how Suno trained its models, that might not be enough.

Podnews
Sep 10th, 2026
SupaPass appoints Steve Ackerman as Non-Executive Director.

SupaPass appoints Steve Ackerman as Non-Executive Director. SupaPass, the direct-to-audience technology platform for modern media companies and creator-led brands, is delighted to announce the appointment of Steve Ackerman as a Non-Executive Director to its board. Steve is the former Executive Vice President and Head of Global Podcasts for Sony Music, and prior to that was co-owner of multi-platform production company Somethin' Else, which was acquired by Sony Music in 2021. SupaPass helps media companies bring content, membership, subscriptions and community together through their own branded websites and native apps. The platform is built around a simple principle: your audience, your data, your revenue. It enables businesses to develop direct relationships with their audiences, turn followers into members and customers, gain first-party audience insight, and reach them directly through their own feeds and push notifications. For 15 years, SupaPass has innovated at the intersection of content, subscriptions, apps and community, building a deep understanding of how creators and media businesses turn audience attention into direct relationships. Today, SupaPass sees the next major opportunity for media businesses as giving their most engaged audiences somewhere of their own to go deeper, turning reach from third-party platforms into direct relationships, recurring revenue and long-term value around their brands and IP. SupaPass helps over 10,000 creators globally, with more than 2 million pieces of content delivered through the platform. The company is now expanding its focus on established creator-led media businesses, podcast networks, studios, talent businesses and media groups. Juliana Meyer, CEO and founder of SupaPass, said: "Steve has been one of the pioneers of the podcast and digital content industry in the UK and US and brings a wealth of experience in how content creators and media businesses build closer relationships with their audiences. "The opportunity we see now is bigger than simply helping creators monetise content: it's about helping media companies turn the attention they've earned into deeper, more valuable relationships with the people who care most about their brands. We've always believed the most valuable audience relationships are direct ones, and that belief is now becoming central to the media industry. That is exactly what SupaPass is built for, and Steve's experience will be hugely valuable as we continue our growth in the UK, Europe and US." Steve Ackerman said: "SupaPass is already an impressive business that sits in the sweet spot of how content creators and media companies build loyal and returning fanbases. I'm delighted Juliana has asked me to help the company in their next stage of growth. I am incredibly excited by SupaPass' offering and how it sits in the crucial area between content and community." About SupaPass. SupaPass is the direct-to-audience technology platform for modern media companies and creator-led brands. It enables businesses to bring content, membership, subscriptions and community together through their own branded websites and native apps, helping them turn distributed attention into direct relationships with members, customers and superfans. At its core is a simple principle: your audience, your data, your revenue. SupaPass supports more than 10,000 creators globally, with over 2 million pieces of content delivered through the platform.

Proxyvizr
Sep 3rd, 2026
Tommy Mottola & His Legacy

Registered (Gold) Posts: 306 Threads: 100 Reputation: 3 Tommy Mottola & his legacy 09-03-2026, 05:58 PM #1. HOW TOMMY MOTTOLA BUILT A $65B MUSIC EMPIRE From 1988 to 2003, Tommy Mottola transformed Sony Music into a global powerhouse, pushing over 8 billion records and driving $65 billion in overall revenue during his 15-year tenure. Tommy Mottola built his music empire through a combination of aggressive talent development, global infrastructure, and market expansion. During his 15-year tenure heading Sony Music from 1988 to 2003, he personally discovered, signed, and groomed raw talent into international icons like Mariah Carey, Jennifer Lopez, and Shakira. Beyond discovering voices, Mottola's key edge was engineering a massive global distribution network capable of marketing artists on a worldwide scale and driving Sony's historic push into mainstream Latin pop during the late 1990s. This strategic machine generated over $65 billion in total sales and moved more than 8 billion records, laying the foundation for his continued success with Casablanca Records and Mottola Media Group after stepping down from Sony. Key Highlights of His Career: Even after stepping down from Sony, Mottola continued to expand his influence by reviving Casablanca Records and founding Mottola Media Group. Spoiler: Reference Links & Sources Not a Member?

Nashville Drone
Sep 2nd, 2026
How using unlicensed music in commercial videos can cost a business millions.

How using unlicensed music in commercial videos can cost a business millions. Many business owners think they are on safe ground because a song was sitting right there in the Instagram or TikTok music library when they built their reel. Tap the song, drop it into the video, hit post. It feels no different than picking a filter. Legally, it is a completely different act, and a growing number of businesses are finding that out the hard way, sometimes for six or seven figures. What is a sync license. A sync license is the permission a business needs to pair a piece of recorded music with visual content, whether that is a commercial, a real estate walkthrough, a construction progress video, or a thirty second Instagram reel promoting a sale. It is called sync because the music is being synchronized to picture. Without it, using someone else's recording in a video is copyright infringement, full stop, regardless of how short the clip is or how popular the song already is on the platform where it was posted. This is the piece almost everyone misses. When Instagram or TikTok license a library of songs for users to add to their posts, that license covers personal, non-commercial use by an individual account. It does not extend to a business using that same song to promote a product, a service, or a brand. The platform's terms of service actually spell this out, but almost nobody reads that section before tapping a trending sound onto a promotional post. A business posting content to sell something, build a following, or drive traffic is a commercial use, and commercial use requires its own license directly from the rights holder, separate from whatever agreement the platform has in place for personal content. There is no minimum length that makes this safe either. Using fifteen seconds of a song is still using the song. Fading the volume down does not fix it. Crediting the artist in the caption does not fix it. None of the workarounds people assume exist actually hold up, because the issue is not attribution, it is permission. A lot of small business owners also assume that if a song is not currently under an active hit, or if it is a few years old, the risk has somehow faded. It has not. Copyright protection on a sound recording lasts for decades, and the label or publisher holding those rights has every financial incentive to keep enforcing them regardless of how long ago the song was released. An older track showing up in a business's reel is just as actionable as something climbing the charts right now. What a reel or TikTok actually needs to stay legal. The safest path for any business posting video content is to treat music the same way it would treat a photo or a piece of stock footage, as an asset that requires a documented right to use before it goes anywhere public. That means either licensing a track through a legitimate commercial music library built for this exact purpose, working with a production partner who already handles that licensing as part of the deliverable, or using royalty free music specifically cleared for commercial use rather than anything pulled from a platform's built in sound library. It also means keeping a record of that license on file, since a documented license is the fastest way to shut down an infringement claim if one ever shows up. Kroger is the latest example, and not a small one. If anyone still thinks this is a hypothetical risk, look at what happened to Kroger this year. Sony Music filed suit against Kroger in August 2026, naming nineteen separate Kroger entities as defendants, including Ralphs, Harris Teeter, King Soopers, Fred Meyer, and Murray's Cheese. The complaint alleges at least 392 unauthorized uses of Sony recordings across Kroger's social media accounts and paid influencer content, featuring artists including Mariah Carey, OutKast, Bill Withers, Harry Styles, and Miley Cyrus. At the statutory maximum of 150,000 dollars per work, Sony's filing puts potential exposure at close to 59 million dollars. What makes the Kroger case particularly damaging is the willfulness argument. Sony's complaint points out that Kroger had already entered into fourteen separate licensing agreements with the label between 2017 and 2025, agreements that explicitly covered internet and social media use. In other words, Kroger's own legal and marketing teams clearly understood that a license was required, since they had paid for one repeatedly in the past. Sony also says it sent infringement notices starting in June 2025, and that new unauthorized posts kept appearing more than a year later. That pattern is exactly what turns ordinary infringement into willful infringement, which is the difference between a modest penalty and a maximum one. Kroger is far from alone. Sony has brought similar suits against Marriott, which settled for close to 140 million dollars, and against the University of Southern California over posts from its athletics accounts. Universal Music Group has sued Chili's parent company. Warner Music went after Crumbl. DSW recently settled a similar dispute. This is not one label making an example out of one retailer. It is a pattern across every major label group, moving through one recognizable brand after another. For years, this kind of infringement went largely unnoticed unless a song happened to go viral in a way that caught someone's attention. That window is closing quickly. Music publishers and labels are now using AI powered audio matching tools that scan social platforms at massive scale, identifying exact recordings inside posted video content in a fraction of the time it used to take a human reviewer. Companies building this technology can already scan a business's entire social media footprint, match audio fingerprints against a catalog of millions of tracks, and generate a documented infringement report within hours. Right now, that technology is being pointed at the biggest, most visible targets first, since that is where the largest financial recovery sits. Grocery chains, hotel groups, restaurant brands, universities, these are organizations with massive social followings, large marketing budgets, and enough posted content to make an audit worth running. But the tools themselves do not care about company size. Once a detection system can scan a brand's entire public content history in an afternoon, there is very little added cost to running that same scan against a regional contractor, a local real estate office, or a small chain of neighborhood restaurants. The economics of this kind of enforcement favor moving down market over time, not staying focused at the top. Small and mid sized businesses that assume they are too small to notice are relying on a gap that is shrinking every quarter, not one that is holding steady. Why Nashville Drone Co only uses pre-licensed music. Nashville Drone Co builds video content for a wide range of clients across the Nashville area, commercial developers, real estate brokerages, construction companies, concrete and paving contractors, and local businesses across every industry. Every one of those videos eventually gets posted somewhere, whether that is a company's own social channels, a sales presentation, or a website. That means every piece of music behind that footage needs to hold up if it ever gets scanned by exactly the kind of tools described above. Every video Nashville Drone Co produces uses pre-licensed music, sourced through libraries that carry the correct commercial usage rights for the way the content will actually be used and distributed. Nashville Drone Co do not pull trending audio off a social platform and drop it behind a client's construction time lapse or real estate listing video, even though that is exactly what a lot of smaller production shops still do without thinking twice about it. Its clients are trusting Nashville Drone Co to hand them a finished asset they can put their name on and post without worrying about what happens if a label's detection software eventually finds it, and that only works if the licensing is handled correctly before the video ever gets delivered. The real cost of cutting this corner. The math on this is not close. A properly licensed music track for a commercial video typically costs somewhere between a few dollars and a few hundred dollars, depending on the license and how widely the content will be distributed. Compare that to statutory damages that can run as high as $150,000 dollars per infringed work under federal copyright law, multiplied across however many videos a business has posted using the same shortcut over the past several years. A local business that has been dropping trending songs into reels for two or three years could easily have dozens of infringing posts sitting on its account right now, each one a separate potential claim. Businesses in Nashville putting out video content, whether that is a construction company documenting a project, a real estate office marketing a listing, or a local restaurant promoting a new menu, should treat music licensing with the same seriousness as any other legal or financial decision the business makes. The tools that catch this kind of infringement are only getting faster and cheaper to run, and the businesses getting swept up in these lawsuits right now are proof that this is not a risk worth gambling on to save a few dollars on a soundtrack. Contact Nashville Drone Co for marketing videos that only use pre-licensed music. [email protected]

Record of the Day
Sep 1st, 2026
Former Sony Music Finland and Teosto ceos join Vandall advisory board.

Former Sony Music Finland and Teosto ceos join Vandall advisory board. Vandall, the platform helping music teams manage collaboration and release workflows, has named its advisory board, bringing together former and current executives from Sony Music, Finnish PRO Teosto, and the European music-tech sector. Former Sony Music Finland CEO Wemppa Koivumäki joins former Teosto CEO Katri Sipilä, Music Tech Europe co-founder Turo Pekari, former Sony Music Finland and Baltics CEO Henri Lanz, and Petri Rahja. Koivumäki led Sony Music Finland between 2012 and 2018, having spent around a decade running EMI Finland before that. He has also chaired the board of Music Finland. Henri Lanz was CEO at Sony Music Finland and Baltics from 2019 to 2024 and under the name MGI has produced for 50 Cent, Sia, and Pitbull. Katri Sipilä was CEO of the Finnish PRO Teosto for 17 years. Turo Pekari co-founded Music Tech Europe and was previously at Teosto and Music Finland. Petri Rahja has worked across Utopia Music, Ferratum and OP Financial Group. The board will advise on industry strategy and product development, as Vandall expands its work with labels, publishers and artists internationally. Vandall has also hired Bas Grasmayer to work across product and growth. His background spans independent music and streaming, including serving as Head of Platform at COLORSxSTUDIOS and holding product leadership roles at IDAGIO. Rasmus Hauta-Aho, co-founder and CEO of Vandall, said: "It's rare to get this much senior music-industry experience around one table. Between them, Henri, Wemppa, Katri, Turo and Petri have run labels, built artist careers, managed rights, worked with creators and helped shape the infrastructure the industry relies on. Having that level of perspective around Vandall is incredibly valuable as we grow." Vandall was founded in 2024 by Rasmus Hauta-Aho, a multi-platinum producer and songwriter who has worked across Universal, Sony Music and Warner Music. The company says its platform supports music from work-in-progress through to release, bringing versions, metadata, split sheets and agreements into one place for labels and their teams. It is available on web, iOS and Android, and is currently running pilots with BMG publishing partner Nordic Bridge Music, Music Box Helsinki, Teosto, and others.

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