Internship

Spring 2023 Internship

Los Angeles, Onsite

Posted on 10/12/2022

Sony Music Entertainment

Sony Music Entertainment

10,001+ employees

Global music label managing artists' royalties

No salary listed

Los Angeles, CA, USA

Bachelor's, Master's

Category
Legal
Growth & Marketing

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Requirements
  • Be enrolled in a matriculated program, in pursuit of an Associate's, Bachelor's, or Graduate degree at an accredited institution and provide Official Transcript documentation of your degree progress
  • Be at least in sophomore class standing or above
  • Flexibility to work on-site in California, Miami, Nashville or New York City
  • Be authorized to work in the United States
Sony Music Entertainment

Sony Music Entertainment

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Sony Music Entertainment develops, promotes, and monetizes musical talent while handling music rights and royalties on a global scale. It earns revenue from music sales (physical, digital, and streaming), licensing for film and advertising, live performances, and managing artists' royalties, plus an Artist Portal that shows royalty analytics. Its edge comes from diversified revenue streams, direct artist support, and transparent earnings management that helps artists plan their careers. Its goal is to be a global partner for artists, expanding talent reach and ensuring fair compensation.

Company Size

10,001+

Company Stage

Growth Equity (Non-Venture Capital)

Total Funding

$700M

Headquarters

New York City, New York

Founded

1929

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Simplify Jobs

Simplify's Take

What believers are saying

  • Sony Music secured a 22.9% GungHo stake on August 28, 2026 for $179 million.
  • Stability AI's August 25, 2026 round included Sony Music Group, validating music-AI partnership demand.
  • Sony keeps turning catalog depth into new releases, including Soft Machine's October 30, 2026 box set.

What critics are saying

  • Sony Music's July 20, 2026 Udio suit exposes 30,117 alleged infringed recordings and damages.
  • Udio's licensing deals with Universal and Warner isolate Sony Music and weaken settlement leverage.
  • A July 2026 adverse ruling could normalize AI training on catalog music and erode licensing power.

What makes Sony Music Entertainment unique

  • Sony Music controls legacy catalogs from Beyoncé, Elvis Presley, and other evergreen assets.
  • Sony Music Japan paired recorded music with games through GungHo on August 28, 2026.
  • Sony Music still distributes and monetizes deep-label IP across streaming, licensing, and reissues.

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Benefits

You join an inclusive, collaborative and global community where you have the opportunity to fuel the creative journey

A modern office environment designed to foster productivity, creativity, and teamwork

An attractive and comprehensive benefits package including medical, dental, vision, life & disability coverage, and 401K + employer matching

Voluntary benefits like company-paid identity theft protection and resources for pets, mental health and meditation resources, industry-leading fertility coverage, fully paid leave for childbirth or bonding, fully paid leave for caregivers, programs for loved ones with developmental disabilities and neurodiversity, subsidized back-up child and elder care, and reimbursement for adoption, surrogacy, tuition and student loans

We invest in your professional growth & development

Time off for a winter recess

Growth & Insights and Company News

Headcount

6 month growth

1%

1 year growth

1%

2 year growth

1%
Record of the Day
Sep 1st, 2026
Former Sony Music Finland and Teosto ceos join Vandall advisory board.

Former Sony Music Finland and Teosto ceos join Vandall advisory board. Vandall, the platform helping music teams manage collaboration and release workflows, has named its advisory board, bringing together former and current executives from Sony Music, Finnish PRO Teosto, and the European music-tech sector. Former Sony Music Finland CEO Wemppa Koivumäki joins former Teosto CEO Katri Sipilä, Music Tech Europe co-founder Turo Pekari, former Sony Music Finland and Baltics CEO Henri Lanz, and Petri Rahja. Koivumäki led Sony Music Finland between 2012 and 2018, having spent around a decade running EMI Finland before that. He has also chaired the board of Music Finland. Henri Lanz was CEO at Sony Music Finland and Baltics from 2019 to 2024 and under the name MGI has produced for 50 Cent, Sia, and Pitbull. Katri Sipilä was CEO of the Finnish PRO Teosto for 17 years. Turo Pekari co-founded Music Tech Europe and was previously at Teosto and Music Finland. Petri Rahja has worked across Utopia Music, Ferratum and OP Financial Group. The board will advise on industry strategy and product development, as Vandall expands its work with labels, publishers and artists internationally. Vandall has also hired Bas Grasmayer to work across product and growth. His background spans independent music and streaming, including serving as Head of Platform at COLORSxSTUDIOS and holding product leadership roles at IDAGIO. Rasmus Hauta-Aho, co-founder and CEO of Vandall, said: "It's rare to get this much senior music-industry experience around one table. Between them, Henri, Wemppa, Katri, Turo and Petri have run labels, built artist careers, managed rights, worked with creators and helped shape the infrastructure the industry relies on. Having that level of perspective around Vandall is incredibly valuable as we grow." Vandall was founded in 2024 by Rasmus Hauta-Aho, a multi-platinum producer and songwriter who has worked across Universal, Sony Music and Warner Music. The company says its platform supports music from work-in-progress through to release, bringing versions, metadata, split sheets and agreements into one place for labels and their teams. It is available on web, iOS and Android, and is currently running pilots with BMG publishing partner Nordic Bridge Music, Music Box Helsinki, Teosto, and others.

Digital Music News
Aug 31st, 2026
Udio fires back against supersized Sony Music suit, emphasizing its fair use defense and acknowledging 'that it acquired some of its training data by utilizing YT-DLP'

Udio fires back against supersized Sony Music suit, emphasizing its fair use defense and acknowledging 'that it acquired some of its training data by utilizing YT-DLP' Udio fires back against supersized Sony Music suit, emphasizing its fair use defense and acknowledging 'that it acquired some of its training data by utilizing YT-DLP' dylan smith august 31, 2026. Udio has fired back against Sony Music's supersized copyright suit - including by doubling down on its fair use argument and by accusing the major of engaging "in anticompetitive activities that extend an unlawful monopoly over the production and commercialization of music." The AI music platform just recently offered a formal answer to Sony Music's complaint, which set sail in late July. As reiterated in the suit, Udio now has licensing pacts in place with Universal Music, Warner Music, Merlin, Kobalt, Believe, and the NMPA. But if the present courtroom confrontation is any indication, Sony Music won't be joining the list in the near future. With far more allegedly infringed works at issue here than in their ongoing first action against Udio, the filing parties are seeking a mountain of damages for alleged training-related infringement, DMCA violations, and more. Though decidedly serious, these claims aren't exactly unique at this stage of the game. Multiple AI developers are grappling with far-reaching copyright allegations from rightsholders, with giants like Anthropic staring down a number of distinct complaints. Despite the apparent overlap - some of it stemming from Sony Music's above-noted first Udio case - a few things stand out in the platform's newly filed response, which is essentially a point-by-point refutation of the major's allegations. First, the defendant has once again acknowledged obtaining "audio data from YouTube for use as training data" and acquiring a portion "of its training data by utilizing" stream-ripper YT-DLP. Does this mean Sony Music will ultimately prove that Udio violated the DMCA's anti-circumvention provisions when doing so? Time will tell, but it's noteworthy that the defendant is readily acknowledging the stream-ripping itself - especially because similar claims are alive in different suits, all tending to invoke each other's precedents and decisions. (Without spilling too much ink on the involved subject, as we previously broke down, the DMCA is said to allow for the bypassing of "copy" but not "access" controls. The jury's out regarding which category houses YouTube's anti-circumvention measures; AI giants are adamant that "copy" is an apt descriptor.) Next, as highlighted, Udio has rallied behind the longstanding "fair use defense" by maintaining that its "AI tool uses a back-end technological process, invisible to the public, in the service of creating an ultimately non-infringing new product." And this tech process "is quintessential fair use," per the platform, which is still alleging "copyright misuse," tying back to the initially mentioned "anticompetitive activities" of Sony Music. The latter position appears as one of Udio's many affirmative defenses, and the all-encompassing nature of these arguments (the major's "remedies are barred at least in part by the applicable statutes of limitations," to name one) suggests that the potential trial is a ways off. Notwithstanding the possibility of a quicker schedule in the second Sony Music v. Udio case due to the first's sweeping discovery, the original suit is now over 26 months old; the court last week scheduled a status conference for late October. Naturally, the facts raise additional questions about the litigating major's precise objectives as Udio, currently licensing patents from Universal Music to boot, prepares to launch a rightsholder-supported product.

Archynetys
Aug 29th, 2026
Sony Music invests $180M in GungHo Online Entertainment without PlayStation involvement

Sony Music Entertainment Japan is forming a capital and business alliance with GungHo Online Entertainment through a ¥28.6 billion ($180 million) investment. The partnership aims to expand Sony Music's game lineup. Notably, PlayStation is not involved in this alliance. The deal represents a significant move by Sony Music to strengthen its position in the gaming sector independently of Sony's main gaming division. GungHo Online Entertainment is known for mobile and online games. The investment will facilitate closer collaboration between the two companies on future gaming projects.

The Mainichi Newspapers
Aug 28th, 2026
Sony, GungHo form capital alliance to cooperate on joint game development.

Sony, GungHo form capital alliance to cooperate on joint game development. Mainichi Shimbun 2026/8/28 22:58 (last updated 8/28 22:58) 279 characters Sony Music Entertainment announced on August 28 that it has entered into a capital and business partnership with GungHo Online Entertainment, which handles the popular game "Puzzle & Dragons". It acquired 22.9% of GungHo shares for 28.6 billion yen, making it the largest shareholder. By combining GungHo's game development capabilities with Sony Music's expertise in the entertainment sector, the two companies will aim to cooperate on joint game development and other initiatives. They will also consider planning new games that utilize the lineup of intellectual property (IP) held by Sony Music. For GungHo, which has not produced a major hit since "Puzzle & Dragons", this could lead to a management turnaround. (Kyodo)

GodisaGeek.com
Aug 28th, 2026
Sony Music to acquire 22.9% stake in GungHo, become top shareholder.

Sony Music to acquire 22.9% stake in GungHo, become top shareholder. Sony Music Entertainment announced Friday that it will acquire roughly 22.9% of GungHo Online Entertainment's outstanding shares, becoming the company's largest shareholder once the deal closes. Sony Music, a subsidiary of Sony Group, is buying the entire stake from SON Financial, an existing GungHo shareholder, in an off-market transfer, not through newly issued shares. Sony Music will pay ¥2,385 per share for SON Financial's 12,006,500 shares, a total of roughly ¥28.6 billion, or about $179.1 million. The transfer is expected to close by December 30, pending clearance from Japan's Fair Trade Commission and other regulatory conditions. Sony Music and GungHo also signed a separate capital and business alliance agreement on Friday, contingent on the share transfer completing. The alliance covers joint development and operation of GungHo's smartphone, console and PC titles, collaboration events on existing games, and new game projects built around Sony Music Group's intellectual property. Sony Music confirmed it will respect GungHo's management independence for as long as the company remains listed on the Tokyo Stock Exchange. GungHo's portfolio is led by Puzzle & Dragons, which launched in 2012 and drew an enormous player base, though the company has not released a title that has repeated that popularity since. Sony Music's subsidiary Aniplex has already turned game licenses into anime and film. Aniplex publishes the mobile role-playing game Fate/Grand Order and has produced anime and film adaptations of that franchise, and it is separately producing a Ghost of Tsushima anime adaptation set to premiere in 2027 alongside PlayStation Productions. GungHo's financial results for the fiscal year that ended December 31, 2025, showed net sales of ¥93.2 billion, down 10.0% from the prior year, and profit attributable to owners of parent of ¥1.4 billion, or about $8.8 million, down 87.4% year over year. That figure is roughly 98% below the approximately ¥62 billion GungHo earned in the fiscal year ended December 2014, the year Puzzle & Dragons sales peaked. Kazuya Sakai, formerly GungHo's chief financial officer, became president and CEO on February 1, 2026, succeeding Kazuki Morishita, who moved into a chairman and chief development officer role. Kazumasa Takayama took over as CFO the same day. Sakai has since moved to discontinue unprofitable titles from GungHo's lineup. GungHo has not published a consolidated earnings forecast for the fiscal year ending December 2026. The company's disclosures state that it is "difficult to calculate proper and rational earnings forecasts" given swings in its content business. The agreement comes as the global games market is projected to reach $213.9 billion in 2026, a 6.1% increase from 2025, according to Newzoo, with Grand Theft Auto VI's November 19 launch driving much of the growth in console spending. Once the share transfer completes, Sony Group is expected to be classified as an "other affiliated company" of GungHo, and SON Financial will no longer hold principal or largest shareholder status.

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