Haptics Software Engineer
Apple
Haptics Software Engineer
Apple
Designs phones, computers and their operating systems
We are looking for a creative, motivated, and hard-working software engineer to develop drivers, frameworks, and tools for haptics-enabled next-generation Apple products, including iPhone, Watch, Pencil, and Mac. Come join a tightly-integrated team of hardworking engineers to deliver world-class haptic experiences that will be enjoyed by millions of customer
BS/MS in Computer Science or related fields and 3+ years relevant industry experience Strong C/C++ and object-orientated programming and debugging skills Expertise in developing system software such as drivers or frameworks Ability to build tooling with scripting languages such as Python and Bash Experience with profiling code in both kernel and user-space Experience and enthusiasm for leveraging AI-powered development tools to streamline daily workflows, accelerate coding and debugging, creating test frameworks and improve overall code quality and testing
Familiarity with application-level programming using Objective-C and Swift Experience with digital signal processing, filter design, and transforming time domain signals Exposure to wireless data transport concepts and protocol design for real-time wireless streams Ability to quickly familiarize yourself with code you’ve never seen before Experience working with microcontrollers, sensors and/or actuators Experience crafting SW interfaces or APIs with customer-facing features
As a software engineer in haptics, you will work on all stages of the product development cycle with a vertically-integrated technology team. In this role you’ll collaborate with teams across the company, including firmware, algorithms, UI, services, and design teams to deliver a coordinated customer experience.
You will bring up proof-of-concept prototypes and demos to help design teams explore and evaluate new interactions and user experiences To ensure we craft well-considered features, you will architect low-latency, end-to-end haptics solutions by collecting requirements and constructing block diagrams; you will also negotiate and specify APIs, communication protocols, operating modes, and feature requirements with other software and firmware teams You will develop and detail software features on prototype hardware, potentially with custom silicon and/or algorithms with tight real-time requirements You will debug and root cause issues with QA teams to deliver high-quality, robust software in iOS/watchOS/macOS releases
Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.
Explore more opportunities at Apple