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Electronic Arts

Global publisher of live-service video games

Client Engineer 2

Game EngineeringConfirmed live in the last 24 hours
Full-timeShanghai, ChinaNo salary listedIn-person

About the Job

Requirements

  • A Bachelor's degree in Computer Science or a related field is required.
  • At least 2 years of game client development experience is required, including hands-on C++ programming.
  • Experience developing and debugging on Android and iOS is required.
  • Solid programming fundamentals and proficiency with relevant debugging tools are required.

Responsibilities

  • Build game content and client features, contributing to system and module design.
  • Research mobile platforms and frameworks, and improve client performance.
  • Work with design, art, quality assurance, and external teams to clarify requirements and test releases.
  • Integrate first- and third-party software development kits and create tools for development and live operations.
  • Monitor client metrics, investigate live issues, and help prepare client patches.
  • Document technical specifications and software architecture, and communicate project progress and risks.

Desired Qualifications

  • Familiarity with AI-assisted development tools is beneficial but not required.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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