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Frima Studio

Video game development and co-development studio

Senior Unreal Programmer

Game EngineeringConfirmed live in the last 24 hours
Full-timeQuébec City, QC, CanadaNo salary listed

About the Job

Requirements

  • A university or college diploma in Computer Science or equivalent is required.
  • At least 10 years of experience in a programmer role is required.
  • Knowledge of the different material and software layers operating during video game execution on console platforms is required.
  • Expertise with the Unreal Engine is required.
  • Solid experience in console game development is required.
  • Fluency in written and spoken French and English is required.
  • Ability to travel outside the country when needed is required.

Responsibilities

  • Attend daily Scrum meetings.
  • Act as a technical reference for the programming team by supporting programmers in resolving complex challenges and sharing best practices.
  • Collaborate with the Lead Programmer to define technical solutions suited to project needs and production constraints.
  • Participate in code reviews with various team members.
  • Identify and resolve performance issues involving console CPU, GPU, and memory.
  • Make certain technical decisions autonomously and contribute to the project's console technology direction.
  • Develop and maintain links between Unreal and console toolchains and pipelines.
  • Debug issues related to new mobile equipment and Xbox and Sony operating-system updates.
  • Maintain configurations and integrations with first-party services from Microsoft and Sony.

Desired Qualifications

  • Comfort with long-duration iterations.
  • Ability to handle multiple requests simultaneously and manage priorities.
  • Strong stress-management ability in a fast-paced environment.
  • Ability to collaborate and communicate with multidisciplinary teams.
  • Strong interest in mentoring.

About the Company

Frima Studio

Video game development and co-development studio

Frima Studio is a Canadian game developer that splits its work between co-developing games for major publishers and creating its own original game titles. It handles the full cross‑platform development cycle for PC, console, and mobile games, including licensed properties, brand adaptations, live operations, and data‑driven market analysis to guide creative development. The company differentiates itself through a dual business model (work-for-hire and original IP creation) and by using market data to steer its projects, as well as through expanding its capabilities with acquisitions (e.g., Volta, Humagade) and collaborations with big publishers like Microsoft, EA, Ubisoft, and Warner Bros. Its goal is to build and grow a portfolio of original IPs while providing development services to partners, a strategy that continued with the 2024 acquisition of its catalog by Epic Storyworlds for revival.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
Quebec City, Canada
Founded
2003

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