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Frima Studio

Video game development and co-development studio

Technical UI Designer

Software EngineeringConfirmed live in the last 24 hours
Full-timeQuébec City, QC, CanadaNo salary listedHybrid

About the Job

Requirements

  • A bachelor's degree in Graphic Design, UX/UI Design, Digital Arts, or another related field, combined with equivalent relevant experience.
  • Approximately five years of experience in UI design for video games.
  • Excellent command of Unreal UMG and Blueprints.
  • Advanced skills in shader and material creation.
  • A good understanding of UX and interaction design principles.
  • Strong interest in complex technical challenges and optimization.
  • Strong written and verbal communication skills in both French and English.
  • A portfolio and/or demo is required.
  • Availability to travel internationally when required.
  • Ability to work within established standards, technical constraints, and production requirements.
  • Ability to analyze and solve UI navigation, readability, and behavior issues.
  • Ability to adapt designs to different target audiences and platforms.
  • Ability to collaborate effectively within a multidisciplinary team.
  • Strong time management and prioritization skills, and ability to meet deadlines.
  • Constructive critical thinking and ability to reassess and improve one's own work.

Responsibilities

  • Design and integrate complex UI systems directly in Unreal Engine using UMG and Slate.
  • Create and optimize custom shaders and materials for advanced visual effects.
  • Collaborate with designers, artists, and programmers to solve cross-platform integration challenges.
  • Debug, profile, and optimize UI systems to ensure smooth performance across PC, consoles, and other platforms.
  • Develop the UI development pipeline in Unreal Engine in collaboration with the technology leadership team.
  • Participate in project retrospectives to improve future UI processes.
  • Contribute to the evolution of UI tools, templates, and workflows used across the studio.

Desired Qualifications

  • Slate experience.
  • Experience with Unreal animation systems.
  • Passion for functional design, layout, and delivering a high-quality user experience.
  • Autonomy, resourcefulness, and attention to detail when handling a variety of technical tasks.

About the Company

Frima Studio

Video game development and co-development studio

Frima Studio is a Canadian game developer that splits its work between co-developing games for major publishers and creating its own original game titles. It handles the full cross‑platform development cycle for PC, console, and mobile games, including licensed properties, brand adaptations, live operations, and data‑driven market analysis to guide creative development. The company differentiates itself through a dual business model (work-for-hire and original IP creation) and by using market data to steer its projects, as well as through expanding its capabilities with acquisitions (e.g., Volta, Humagade) and collaborations with big publishers like Microsoft, EA, Ubisoft, and Warner Bros. Its goal is to build and grow a portfolio of original IPs while providing development services to partners, a strategy that continued with the 2024 acquisition of its catalog by Epic Storyworlds for revival.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
Quebec City, Canada
Founded
2003

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