Performance Modeling Architect
Apple
Performance Modeling Architect
Apple
Designs phones, computers and their operating systems
Passion and dedication to your work can lead to remarkable accomplishments. This environment fosters dynamic, intelligent individuals and inspires innovative technologies. We seek a highly motivated and hands-on Architect with a passion for performance engineering and performance modeling of sophisticated SoC features. You will join a team of exceptional engineers and collaborate daily with software and hardware engineering teams across Apple.
BS.c in EE, CS or CE is Required Strong SoC architecture knowledge, micro-architecture knowledge, and an understanding of competing architectures Experience working in a performance modeling environment Strong knowledge and proficiency in software development in C/C++ Proficient in scripting languages such as Perl and Python
Ability to conduct experiments in all phases of design, gathering and analyzing data; and to utilize scripting/spreadsheet to document and present results Knowledge and experience with common performance benchmarks and workloads
As a member of the Platform Architecture team, you will collaborate with the uArchitecture, Design, and Core Software teams to define next-generation architectural features that will enhance the performance of Mac products. You will analyze user workloads to identify critical factors impacting user performance, analyze performance bottlenecks, and explore potential solutions. You will model new features and evaluate the trade-offs associated with their implementation. Develop and implement a C++ model and integrate it with various agent models and software simulation platforms. You will correlate the performance of the model with the RTL implementation.
Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.
Explore more opportunities at Apple