Touch Sensing Architect
Apple
Touch Sensing Architect
Apple
Designs phones, computers and their operating systems
The goal of the iPhone Touch Sensing Technology team is to enable the world’s best User Experiences through innovative sensing solutions. The team crafts, develops, and delivers high-precision, low-latency MultiTouch solutions that are the gold standard in the smartphone/mobile industries. As a Touch Sensing Architect, you’ll play an integral role in conceiving, modeling, prototyping and integrating new sensor solutions for the iPhone. New challenges arise every day that require innovation across several technical teams, including EE, Math, Physics, and Algorithms. Come join us in delivering technology from proof-of-concept through ultra-high-volume production! Our team features a collaborative and hands-on environment that cultivates engineering excellence and creativity.
Hands-on experience in system-level design, architecture, characterization and validation. Experience in modeling, building and testing sophisticated, multi-physics systems. Proficiency in MATLAB, Python, SPICE, COMSOL or similar packages. BS and a minimum of 10 years relevant industry experience.
Experience with high-volume mass production is a plus. Deep understanding of physics, analog circuits, linear algebra. Ability to thrive in a cross functional environment.
You will play a key role in the architecture, integration, and launch of next-generation touch sensing technologies.
Develop key figures of merit critical to performance and author requirement specifications Develop end-to-end models capturing sensor, circuits, DSP, and algorithms to predict key figures of merit and inform technical decisions Develop tools, scripts, and infrastructure to enable scalable modeling Sensor design, ASIC application design, system-level integration and bring-up Analyze and reconcile build data with model predictions Perform failure analysis, identify root causes and propose corrective actions Provide clear technical updates to broader team and leadership
Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.
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