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Apple

Designs phones, computers and their operating systems

Software Performance Engineer - Audio & Media Technologies

Systems Software EngineeringConfirmed live in the last 24 hours
Full-timeSan Diego, CA, USANo salary listedIn-person

About the Job

Requirements

  • A strong command of C, with deep expertise in building robust, thread-safe systems and managing concurrency with advanced synchronization.
  • A profound understanding of operating systems, including virtual memory, CPU scheduling, input/output, and memory management.
  • Proven ability to investigate and solve complex bugs using system profiling and analysis tools such as GDB, LLDB, Instruments, and Wireshark.
  • A Bachelor of Science degree in Computer Science or Computer Engineering, or equivalent industry experience.

Responsibilities

  • Architect the future of streaming technology and improve its performance.
  • Design and build the next generation of streaming experiences.
  • Develop and optimize the Core Media engine to minimize memory usage, improve battery life, and achieve scalability.
  • Use Apple Silicon to support demanding experiences such as Multi-View while operating within a tight thermal budget.
  • Build media technology that performs across devices including Apple Watch and Apple Vision Pro.

Desired Qualifications

  • Advanced studies, such as a Master of Science or Doctor of Philosophy, in a related field.
  • Experience designing and architecting complex, scalable software systems.
  • Experience resolving intricate threading or memory bugs, especially in resource-constrained embedded environments.
  • Familiarity with Objective-C.
  • A proven track record of driving complex projects to completion in a large, multifunctional engineering environment.

About the Company

Apple

Designs phones, computers and their operating systems

Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.

Company size
10,001+
Company stage
IPO
Headquarters
Cupertino, CA
Founded
1976

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