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Kinetic Games

Art Director

Art, Graphics & AnimationConfirmed live in the last 24 hours
Full-timeSouthampton, UK

About the Job

Requirements

  • At least one shipped title working on AAA, AA, or similarly high-production-value titles in a senior art leadership position.
  • Experience leading multidisciplinary art teams through development and shipment of commercially released games.
  • A strong portfolio demonstrating an excellent understanding of visual design, composition, lighting, colour, environment design, and overall artistic quality.
  • Strong understanding of modern game development pipelines and the process of taking artwork from concept through final implementation.
  • Good understanding of real-time rendering, optimisation, and the technical constraints involved in producing art for games.
  • Experience working closely with Technical Artists and Engineers to establish scalable art pipelines and workflows.
  • Strong leadership and people-management skills, with experience developing senior artists and discipline leads.
  • Experience evaluating scope, complexity, and production requirements for art content.
  • Ability to communicate and collaborate across creative and technical disciplines.
  • Ability to balance visual ambition with production realities, technical limitations, and project schedules.

Responsibilities

  • Own the overall visual execution, working within the creative vision established by the Game Director and wider creative leadership.
  • Translate high-level creative direction into clear visual targets, references, guidelines, and actionable direction for the art team.
  • Lead the studio's art discipline across environment art, character art, animation, visual effects, user-interface art, concept art, and technical art.
  • Maintain a consistent and appropriate quality bar across visual content, including regularly playtesting builds to assess final integration.
  • Review work throughout development and provide clear, constructive, and actionable feedback.
  • Work closely with Technical Art and Engineering to establish efficient pipelines, workflows, tools, and technical standards.
  • Work alongside Production to scope art requirements, identify dependencies, estimate workloads, and ensure art milestones are achievable.
  • Establish and continuously improve art processes as the studio and projects grow in scale.
  • Develop standards for asset creation, optimisation, outsourcing, review processes, and implementation.
  • Mentor and develop artists and art leadership, providing guidance on creative and professional development.
  • Contribute to art recruitment, team structure, and workforce planning.
  • Manage and provide direction to external art partners where required.

Desired Qualifications

  • Experience building or significantly growing an art department.
  • Experience working on live-service games or games supported through substantial post-launch development.
  • Experience developing games across PC and console platforms.
  • Strong knowledge of Unity or Unreal Engine.
  • Experience working with external development partners and outsourcing studios.
  • Experience establishing art pipelines for a studio transitioning from smaller-scale development into larger productions.
  • Experience with horror games or creating atmospheric, realistic environments.

About the Company

Company size
Not listed
Company stage
Not listed
Total funding
Not listed
Headquarters
Southampton, United Kingdom
Founded
2020

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