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Electronic Arts

Global publisher of live-service video games

Systems Software Engineer

Game EngineeringUpdated on Nov 13
Full-timeVancouver, BC, Canada

About the Job

Requirements

  • At least 5 years of professional software engineering experience with large or performance-sensitive systems.
  • Expertise in C++ and large, complex codebases.
  • Knowledge of memory management, multithreading, runtime performance, and platform constraints.
  • Experience with game engines, real-time systems, tooling, automation, or multi-platform development.
  • Experience delivering complex systems end to end.
  • Experience using AI-assisted development tools, such as coding agents, to rapidly prototype, accelerate execution, and automate workflows, with the ability to critically review and validate AI-generated code.

Responsibilities

  • Guide teams on platform capabilities, engine behavior, and system-level tradeoffs.
  • Help define and deliver engine, platform, automation, and release strategies.
  • Build shared solutions that enable teams to design and ship scalable features.
  • Improve performance, memory use, load times, stability, and developer workflows.
  • Own systems initiatives from planning through delivery, including risks and technical key performance indicators.
  • Partner with franchise and central technology teams to share solutions and best practices.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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