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Unity

Real-time cross-platform 2D/3D content platform

Revenue Accountant

Financial AccountingConfirmed live in the last 24 hours
Full-timeBengaluru, Karnataka, IndiaNo salary listed

About the Job

Requirements

  • Revenue accounting experience with ASC 606 or IFRS 15.
  • Strong Excel skills, including the ability to manipulate and digest large amounts of data.
  • Sufficient knowledge of English for professional verbal and written exchanges, as duties require frequent and regular communication with colleagues and partners worldwide.

Responsibilities

  • Review revenue agreements and address revenue considerations in accordance with ASC 606.
  • Prepare documentation for non-standard contracts, including research and analysis of complex revenue recognition issues.
  • Work cross-functionally with Technical Accounting, Finance, Legal, Sales, Sales Operations, FP&A, Accounts Receivable, IT, and business owners on policies, processes, and programs to drive initiatives and improvements.
  • Prepare audit schedules and assist with internal and external audit processes.
  • Participate in special projects, product implementations, system enhancements, and ad hoc analyses as assigned.

About the Company

Unity

Real-time cross-platform 2D/3D content platform

Unity is a software platform for creating interactive experiences in 2D, 3D, VR, and AR. It provides a real-time development engine and editor that lets users design, build, and publish content across many platforms, including mobile devices, PCs, and consoles. The product works by compiling assets, scripts, and scenes into a live, interactive app that can be exported to different devices; users can iterate in real-time and access cross-platform tools, asset libraries, and services. Unity differentiates itself from competitors with its broad, cross-platform real-time engine, a large ecosystem and marketplace, and a tiered subscription model plus additional support services tailored to individuals, studios, and enterprises. Its goal is to help developers—ranging from hobbyists to large companies—create and deploy interactive content quickly and at scale across multiple industries such as gaming, film, architecture, automotive, and engineering.

Company size
5,001-10,000
Company stage
IPO
Headquarters
San Francisco, CA
Founded
2009

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