F

Frima Studio

Video game development and co-development studio

UI Programmer

Game EngineeringPosted on Nov 11
Full-timeQuébec City, QC, CanadaNo salary listed

About the Job

Requirements

  • A bachelor's degree in computer science or a related field, combined with experience deemed equivalent.
  • More than five years of experience as a video game programmer, including at least one year with Unreal Engine 4 or 5.
  • A good understanding of the UMG system, the Slate Framework, and the Blueprint/C++ workflow.
  • Strong knowledge of C++.
  • Willingness to travel internationally as needed.
  • Excellent written and spoken command of French and English; English is required to perform the job and collaborate with English-speaking partners.
  • Proactivity, independence, resourcefulness, attention to detail, and the ability to work well in a team.
  • Diplomacy, patience, organization, and thoroughness.
  • Willingness to question assumptions.
  • Commitment to quality work and adherence to deadlines.

Responsibilities

  • Work closely with the UI/UX team to integrate game interfaces, including menus, HUDs, and loading screens, into Unreal Engine.
  • Participate in code reviews with various team members.
  • Identify and resolve performance issues related to UI rendering, GPU/CPU profiling, and memory management.
  • Develop modular and reusable user interface systems using Slate, UMG, Blueprints, and C++.
  • Collaborate with designers and technical artists to improve UI tools and pipelines.
  • Document work performed and contribute to standardizing UI practices within the project.
  • Actively participate in daily Scrum meetings and sprint reviews.

Desired Qualifications

  • Experience participating in the full development cycle of a mobile game is a significant asset.

About the Company

Frima Studio

Video game development and co-development studio

Frima Studio is a Canadian game developer that splits its work between co-developing games for major publishers and creating its own original game titles. It handles the full cross‑platform development cycle for PC, console, and mobile games, including licensed properties, brand adaptations, live operations, and data‑driven market analysis to guide creative development. The company differentiates itself through a dual business model (work-for-hire and original IP creation) and by using market data to steer its projects, as well as through expanding its capabilities with acquisitions (e.g., Volta, Humagade) and collaborations with big publishers like Microsoft, EA, Ubisoft, and Warner Bros. Its goal is to build and grow a portfolio of original IPs while providing development services to partners, a strategy that continued with the 2024 acquisition of its catalog by Epic Storyworlds for revival.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
Quebec City, Canada
Founded
2003

Recently Posted Jobs

Explore more opportunities at Frima Studio

See more jobs