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Behaviour Interactive

Independent game developer and publisher

Senior 3D Character Artist

3D ModelingConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listedHybrid

About the Job

Requirements

  • Experience delivering high-quality character assets for shipped titles.
  • Strong expertise in character modeling, sculpting, texturing, and material creation using tools such as Blender, ZBrush, Substance Painter, Marvelous Designer, and Photoshop.
  • Experience creating realistic characters, clothing, and hair with a strong attention to detail and a solid understanding of anatomy, form, and visual storytelling.
  • Solid understanding of game art production pipelines, including game-ready topology, UV unwrapping, baking, optimization, level-of-detail creation, and asset integration into Unity.
  • A strong portfolio showcasing realistic character art and game-ready assets.
  • More than 6 years of experience as a character artist in the video game industry, including recognized participation in shipped games.
  • Experience integrating assets into a game engine and collaborating within multidisciplinary teams.
  • Proficiency in Blender, ZBrush, Substance Painter, Marvelous Designer, Photoshop, and Unity, with a portfolio demonstrating realistic, game-quality characters.

Responsibilities

  • Create high-quality game assets, including characters, clothing, hair, textures, materials, and supporting props, ensuring they meet the artistic vision and quality standards of the project.
  • Own the creation of complex and hero character assets from concept interpretation through final implementation, while delivering high-quality work within production timelines.
  • Optimize assets for performance while respecting technical constraints, game engine requirements, and established production pipelines.
  • Collaborate closely with the Art Director, Art Leads, Animators, Technical Artists, and other disciplines to ensure artistic and technical alignment throughout development.
  • Contribute to pipeline improvements and the adoption of new tools, techniques, and workflows that enhance production efficiency and asset quality.
  • Create realistic and visually compelling content that supports the project's atmosphere and storytelling.
  • Optimize assets to meet technical constraints, game engine requirements, and production standards.
  • Collaborate closely with art direction, art leads, animators, technical artists, and other disciplines to ensure a coherent project vision.
  • Contribute to improvements in pipelines, working methods, and production processes to increase efficiency and deliverable quality.

About the Company

Behaviour Interactive

Independent game developer and publisher

Behaviour Interactive is a large independent video game developer and publisher with studios in Montreal, Toronto, Seattle, the United Kingdom, and the Netherlands. It creates, publishes, and collaborates on games for consoles, PCs, and mobile devices. Its most famous title is Dead by Daylight, a multiplayer horror game that has attracted over 60 million players. The company earns money by selling games, offering subscriptions for ongoing content and updates, and engaging in co-development projects with other gaming partners. Unlike many studios that only develop in-house projects, Behaviour combines original game development with partnerships to build and maintain live-service titles. It also emphasizes community engagement through events and game jams. The goal is to grow as a leading independent developer and publisher, expand successful live-service games, and diversify revenue through multi-platform releases and collaborative projects.

Company size
1,001-5,000
Company stage
Early VC
Total funding
Not listed
Headquarters
Santiago, Chile
Founded
1992

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