A

Apple

Designs phones, computers and their operating systems

CPU Physical Design Methodology and Optimization Engineer

Silicon & ASIC DesignConfirmed live in the last 24 hours
Full-timeSanta Clara, CA, USANo salary listedIn-person

About the Job

Requirements

  • A Bachelor of Science degree and 10 or more years of relevant industry experience are required.
  • Experience in digital circuits, timing and power concepts, and logic design is required.
  • Experience with TCL or Perl is required.
  • Strong fundamentals in high-performance and low-power physical design techniques are preferred.
  • Experience using industry-standard synthesis, place-and-route, and static timing analysis tools is preferred.
  • Proficiency in programming and scripting in Python, TCL, or Perl is preferred.
  • Understanding challenges related to the latest deep sub-micron technology and ability to write algorithms and code to extract power, performance, and area during physical design are preferred.
  • Ability to work independently and/or lead physical design methodology and optimization techniques across partitions in collaboration with cross-functional teams is preferred.
  • Excellent communication and interpersonal skills are preferred.

Responsibilities

  • Work with CPU, CAD, and design teams to engineer new flows and algorithms to improve power, performance, and area.
  • Perform detailed analysis across partitions to identify optimization opportunities.
  • Develop new physical-design-focused flows to improve CPU performance and efficiency.
  • Collaborate cross-functionally with static timing analysis, library, technology, and post-silicon teams to improve optimization during physical design.

About the Company

Apple

Designs phones, computers and their operating systems

Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.

Company size
10,001+
Company stage
IPO
Headquarters
Cupertino, CA
Founded
1976

Recently Posted Jobs

Explore more opportunities at Apple

See more jobs