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Electronic Arts

Global publisher of live-service video games

Head of Product Experience

UX ResearchUpdated on Nov 13
Full-timeKirkland, WA, USA$182.6k - $247.1kIn-person

About the Job

Requirements

  • At least 10 years of game production, game design, or game product leadership experience, including at least 5 years in a senior leadership role.
  • Deep understanding of design thinking, user experience, and systems-level product development.
  • Experience collaborating with creative leaders, user experience research, marketing, and quality verification teams.
  • A strong track record of influencing executive stakeholders and leading cross-functional initiatives.
  • Experience working in fast-paced, high-growth environments.
  • Hands-on experience with development tools, metrics, and risk management frameworks.

Responsibilities

  • Lead, grow, and evolve the Experiential Quality function within the FC franchise, building a team focused on improving quality and player experience.
  • Support strategic planning and execution for new and current experiences within the EA Sports FC ecosystem, using player needs and market trends to inform features and gameplay.
  • Work with the FC Product team to establish a quality assessment framework that turns player experience goals into actionable insights for the development process.
  • Use research, player sentiment, and data to guide decisions about experiential quality.
  • Support execution of strategies to identify, acquire, and engage new player cohorts in collaboration with Consumer Insights and PX Research.
  • Collaborate with cross-functional partner teams and contribute to the broader Product Center to align experiential quality initiatives with business and product objectives.

Desired Qualifications

  • Past experience with football-related games and products is strongly preferred.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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