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Scopely

Creates and runs games with ongoing updates

Director, Marketing Creative Intelligence

Product MarketingConfirmed live in the last 24 hours
Full-timeBarcelona, SpainNo salary listed

About the Job

Requirements

  • Experience connecting creative, marketing, audience, and performance insights to business decisions.
  • Meaningful experience in creative-performance analysis that influenced creative strategy, briefs, messaging, concepts, or campaign decisions, or in gaming, game marketing, player insights, game product strategy, or a relevant game-development or entertainment context. Experience in neither creative analysis nor gaming context does not meet the role baseline.
  • Ability to explain why results occurred and recommend next steps beyond reporting outcomes.
  • Understanding of creative and marketing strategy, including audiences, player or consumer motivations, barriers, positioning, creative territories, concepts, messaging, naming, competitive context, and creative whitespace.
  • Experience leading and developing teams across creative analytics, creative testing, competitor intelligence, AI Ops, Data, or Marketing Intelligence.
  • Experience working with engineers, analysts, and data teams to prioritize roadmaps, define requirements, validate outputs, and drive adoption.
  • Knowledge of experimentation, attribution, incrementality, benchmarking, cohort analysis, performance diagnosis, and predictive signals.
  • Hands-on comfort with modern AI tools and applying them to creative analysis, competitor intelligence, research, reporting, and workflow automation.
  • Ability to communicate with and influence executives, game teams, Marketing, User Acquisition, Flamed, and technical partners.
  • Ability to solve problems proactively, navigate ambiguity, and follow through from question to recommendation to measurable impact.

Responsibilities

  • Set the Creative Intelligence strategy and roadmap, defining priorities, products, measurement needs, team goals, and operating model across AI Ops & Data, Competitor Creative Analysis, Creative Testing, and Creative Analytics.
  • Combine creative review, tagging, performance data, audience insight, research, experimentation, and market context to evaluate hooks, concepts, formats, messaging, executions, and audience fit.
  • Translate evidence into recommendations on what to make, scale, stop, test, or iterate, and connect insights to creative briefs, positioning, messaging, pillars, audience strategy, and campaign plans.
  • Use competitor intelligence, audience research, category trends, player motivations, and portfolio learning to identify creative whitespace and inform audiences, positioning, concepts, messaging, naming, and early testing before game launch.
  • Establish approaches for tracking competitor creative, category trends, market conventions, and whitespace, and translate findings into actionable recommendations for game and creative teams. Lead and execute competitor creative reports from development through delivery when needed.
  • Develop creative testing frameworks and test plans, interpret results across upper- and lower-funnel metrics, identify meaningful patterns, and recommend iterations or investment decisions.
  • Own the Creative Intelligence product roadmap, prioritizing tagging, data quality, dashboards, reporting, self-service tools, AI analysis, and stakeholder experiences based on business impact and user needs.
  • Partner with Analytics, Data Science, and Engineering to define business questions, requirements, hypotheses, success criteria, and outcomes; lead technical partners through delivery, validation, adoption, and continued improvement while they own the infrastructure.
  • Use AI tools such as Claude to interrogate data, explore hypotheses, analyze creative and competitor trends, automate recurring insights, and make complex analysis easier for non-technical teams to use.
  • Partner with Marketing, User Acquisition, Product, Community, game teams, and Flamed to drive adoption of Creative Intelligence outputs and track their influence on creative decisions and business outcomes.
  • Hire, coach, and develop a multidisciplinary team.

Desired Qualifications

  • SQL, Python, data pipelines, and business intelligence experience are valuable.

About the Company

Scopely

Creates and runs games with ongoing updates

Scopely develops, publishes and operates video games for players on mobile devices, computers and consoles. Its portfolio includes MONOPOLY GO!, made in partnership with Hasbro, and location-based games such as Pokémon GO, whose teams joined its Scopely Explore business. Game teams add events, social features and content updates so players can keep returning to the same game over time. Many titles are free to start and earn money through optional in-game purchases, supported by the proprietary Playgami platform and shared publishing services across owned and partner studios. Scopely was founded in 2011 and is headquartered in Culver City, California.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$998.8M
Headquarters
Culver City, CA
Founded
2011

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